THOUGHTS FROM DEVELOPERS AND DESIGNERS.
We are the team working at Algoryx Simulation AB. This blog is a place for
us to share our inspirations in work, cool video clips and other interesting stuff.
We also hope this site can be a place for discussions about software development, graphic design and education.
Rube Goldberg is very popular among our Algodoo users. Now and then we run into some really cool scenes. And we really love to play with and watch them all!
Yesterday Emanuel one of our developers found this cool video on Youtube. From a scene we couldn’t find anywhere in Algobox (someone seen the scene there?). It might be the longest Rube Goldberg ever built with Algodoo…
Am I right or wrong? Is there someone out there who have created a longer Goldberg scene than this?
We proudly present or new Algodoo video showing some of the new Algodoo magic. Check out our amazing sketch tool for quick drawing or watch the Klann Linkage vs. the Theo Jansen Mech or take a closer look at our cool tracer feature creating cool visual effects.
So I was experimenting a bit with the look of the lasers and I realized they look a lot better if one fuzz the edges a bit. Have a look for comparison (click for larger):
Take especial note to the intersections of lasers and the softness of the rainbow.
In my opinion, the fuzzy lasers look a lot better than the old style – but opinion was split at the office, and so now I’m asking for yours. Which do you prefer? And what level of fuzziness? Should old scenes be automatically updated with the new look? Or should this be a per-scene setting, so that old scenes keep the old look and new scenes get the fuzzy look (by default)?
(PS: Fuzziness only changes the look of the laser – nothing more, nothing less. Also, fuzziness will only be available with shaders/anti-aliasing turned on)
Edit: scratch that – fuzzy lasers will work, and look almost as good, even without shaders!