Momentum Scripting v1
Loading...
Searching...
No Matches
MOMENTUM_NAMESPACE::AffineMatrix4x4 Member List

This is the complete list of members for MOMENTUM_NAMESPACE::AffineMatrix4x4, including all inherited members.

addTranslate(const Vec3 &t)MOMENTUM_NAMESPACE::Matrix4x4
addTranslate(double tx, double ty, double tz)MOMENTUM_NAMESPACE::Matrix4x4
AffineMatrix4x4()MOMENTUM_NAMESPACE::AffineMatrix4x4
AffineMatrix4x4(const agx::AffineMatrix4x4 &mat)MOMENTUM_NAMESPACE::AffineMatrix4x4
AffineMatrix4x4(const AffineMatrix4x4 &mat)MOMENTUM_NAMESPACE::AffineMatrix4x4
AffineMatrix4x4(double const *const ptr)MOMENTUM_NAMESPACE::AffineMatrix4x4
AffineMatrix4x4(const Quat &rotation, const Vec3 &translation=Vec3())MOMENTUM_NAMESPACE::AffineMatrix4x4
AffineMatrix4x4(const EulerAngles &rotation, const Vec3 &translation=Vec3())MOMENTUM_NAMESPACE::AffineMatrix4x4
AffineMatrix4x4(double a00, double a01, double a02, double a03, double a10, double a11, double a12, double a13, double a20, double a21, double a22, double a23, double a30, double a31, double a32, double a33)MOMENTUM_NAMESPACE::AffineMatrix4x4
at(int i, int j) constMOMENTUM_NAMESPACE::AffineMatrix4x4
crossMatrix(const Vec3 &vec)MOMENTUM_NAMESPACE::AffineMatrix4x4static
getAsEulerAngles() constMOMENTUM_NAMESPACE::Matrix4x4
getAsQuat() constMOMENTUM_NAMESPACE::Matrix4x4
getCol(size_t col) constMOMENTUM_NAMESPACE::Matrix4x4
getInvTranslate() constMOMENTUM_NAMESPACE::AffineMatrix4x4
getRotate() constMOMENTUM_NAMESPACE::Matrix4x4
getRow(size_t row) constMOMENTUM_NAMESPACE::Matrix4x4
getTranslate() constMOMENTUM_NAMESPACE::Matrix4x4
inverse() constMOMENTUM_NAMESPACE::AffineMatrix4x4
isFinite() constMOMENTUM_NAMESPACE::Matrix4x4
isIdentity() constMOMENTUM_NAMESPACE::Matrix4x4
isNaN() constMOMENTUM_NAMESPACE::Matrix4x4
isRigidTransformation() constMOMENTUM_NAMESPACE::Matrix4x4
Matrix4x4()MOMENTUM_NAMESPACE::Matrix4x4
Matrix4x4(const Matrix4x4 &mat)MOMENTUM_NAMESPACE::Matrix4x4
Matrix4x4(double const *const ptr)MOMENTUM_NAMESPACE::Matrix4x4
Matrix4x4(const Quat &rotation, const Vec3 &translation=Vec3())MOMENTUM_NAMESPACE::Matrix4x4
Matrix4x4(const EulerAngles &rotation, const Vec3 &translation=Vec3())MOMENTUM_NAMESPACE::Matrix4x4
Matrix4x4(double a00, double a01, double a02, double a03, double a10, double a11, double a12, double a13, double a20, double a21, double a22, double a23, double a30, double a31, double a32, double a33)MOMENTUM_NAMESPACE::Matrix4x4
mult(const AffineMatrix4x4 &, const AffineMatrix4x4 &)MOMENTUM_NAMESPACE::AffineMatrix4x4
MOMENTUM_NAMESPACE::Matrix4x4::mult(const Matrix4x4 &, const Matrix4x4 &)MOMENTUM_NAMESPACE::Matrix4x4
operator!=(const AffineMatrix4x4 &m) constMOMENTUM_NAMESPACE::AffineMatrix4x4
MOMENTUM_NAMESPACE::Matrix4x4::operator!=(const Matrix4x4 &m) constMOMENTUM_NAMESPACE::Matrix4x4
operator()(size_t row, size_t col)MOMENTUM_NAMESPACE::Matrix4x4
operator()(size_t row, size_t col) constMOMENTUM_NAMESPACE::Matrix4x4
operator*(const AffineMatrix4x4 &m) constMOMENTUM_NAMESPACE::AffineMatrix4x4
operator*(const Matrix4x4 &m) constMOMENTUM_NAMESPACE::AffineMatrix4x4
operator*(const Vec3 &v) constMOMENTUM_NAMESPACE::AffineMatrix4x4
operator*(const Vec4 &v) constMOMENTUM_NAMESPACE::AffineMatrix4x4
operator*=(const AffineMatrix4x4 &other)MOMENTUM_NAMESPACE::AffineMatrix4x4
MOMENTUM_NAMESPACE::Matrix4x4::operator*=(const Matrix4x4 &other)MOMENTUM_NAMESPACE::Matrix4x4
operator=(const AffineMatrix4x4 &rhs)MOMENTUM_NAMESPACE::AffineMatrix4x4
operator=(const Matrix4x4 &rhs)MOMENTUM_NAMESPACE::AffineMatrix4x4
operator==(const AffineMatrix4x4 &m) constMOMENTUM_NAMESPACE::AffineMatrix4x4
MOMENTUM_NAMESPACE::Matrix4x4::operator==(const Matrix4x4 &m) constMOMENTUM_NAMESPACE::Matrix4x4
postMult(const AffineMatrix4x4 &)MOMENTUM_NAMESPACE::AffineMatrix4x4
postMult(const Vec3 &v) constMOMENTUM_NAMESPACE::AffineMatrix4x4
postMult(const Vec4 &v) constMOMENTUM_NAMESPACE::AffineMatrix4x4
postMult(const Matrix4x4 &)MOMENTUM_NAMESPACE::AffineMatrix4x4
postMultTranslate(const Vec3 &v)MOMENTUM_NAMESPACE::AffineMatrix4x4
preMult(const AffineMatrix4x4 &)MOMENTUM_NAMESPACE::AffineMatrix4x4
preMult(const Vec3 &v) constMOMENTUM_NAMESPACE::AffineMatrix4x4
preMult(const Vec4 &v) constMOMENTUM_NAMESPACE::AffineMatrix4x4
preMult(const Matrix4x4 &)MOMENTUM_NAMESPACE::AffineMatrix4x4
preMultTranslate(const Vec3 &v)MOMENTUM_NAMESPACE::AffineMatrix4x4
ptr()MOMENTUM_NAMESPACE::Matrix4x4
ptr() constMOMENTUM_NAMESPACE::Matrix4x4
rotate(const Vec3 &from, const Vec3 &to)MOMENTUM_NAMESPACE::AffineMatrix4x4static
rotate(double angle, double x, double y, double z)MOMENTUM_NAMESPACE::AffineMatrix4x4static
rotate(double angle, const Vec3 &axis)MOMENTUM_NAMESPACE::AffineMatrix4x4static
rotate(double angle1, const Vec3 &axis1, double angle2, const Vec3 &axis2, double angle3, const Vec3 &axis3)MOMENTUM_NAMESPACE::AffineMatrix4x4static
rotate(const EulerAngles &euler)MOMENTUM_NAMESPACE::AffineMatrix4x4static
set(double const *const ptr)MOMENTUM_NAMESPACE::AffineMatrix4x4
set(double a00, double a01, double a02, double a03, double a10, double a11, double a12, double a13, double a20, double a21, double a22, double a23, double a30, double a31, double a32, double a33)MOMENTUM_NAMESPACE::AffineMatrix4x4
set(const Quat &q)MOMENTUM_NAMESPACE::AffineMatrix4x4
set(const EulerAngles &e)MOMENTUM_NAMESPACE::AffineMatrix4x4
set(double val, int i, int j)MOMENTUM_NAMESPACE::AffineMatrix4x4
setCol(size_t col, const Vec4 &vec)MOMENTUM_NAMESPACE::Matrix4x4
setIdentity()MOMENTUM_NAMESPACE::AffineMatrix4x4
setRotate(const Quat &q)MOMENTUM_NAMESPACE::AffineMatrix4x4
setRotate(const EulerAngles &euler)MOMENTUM_NAMESPACE::AffineMatrix4x4
setRotate(const Vec3 &from, const Vec3 &to)MOMENTUM_NAMESPACE::AffineMatrix4x4
setRotate(double angle, const Vec3 &axis)MOMENTUM_NAMESPACE::AffineMatrix4x4
setRotate(double angle, double x, double y, double z)MOMENTUM_NAMESPACE::AffineMatrix4x4
setRotate(double angle1, const Vec3 &axis1, double angle2, const Vec3 &axis2, double angle3, const Vec3 &axis3)MOMENTUM_NAMESPACE::AffineMatrix4x4
setRow(size_t row, const Vec4 &vec)MOMENTUM_NAMESPACE::Matrix4x4
setTranslate(const Vec3 &t)MOMENTUM_NAMESPACE::AffineMatrix4x4
setTranslate(double tx, double ty, double tz)MOMENTUM_NAMESPACE::AffineMatrix4x4
transform3x3(const Vec3 &vIn) constMOMENTUM_NAMESPACE::Matrix4x4
transform3x3Inv(const Vec3 &vIn) constMOMENTUM_NAMESPACE::Matrix4x4
transformPoint(const Vec3 &point) constMOMENTUM_NAMESPACE::AffineMatrix4x4
transformVector(const Vec3 &vector) constMOMENTUM_NAMESPACE::AffineMatrix4x4
translate(const Vec3 &dv)MOMENTUM_NAMESPACE::AffineMatrix4x4static
translate(double x, double y, double z)MOMENTUM_NAMESPACE::AffineMatrix4x4static
transpose() constMOMENTUM_NAMESPACE::Matrix4x4
valid() constMOMENTUM_NAMESPACE::Matrix4x4
~AffineMatrix4x4()MOMENTUM_NAMESPACE::AffineMatrix4x4
~Matrix4x4()MOMENTUM_NAMESPACE::Matrix4x4