| at(size_t row, size_t col) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| crossMatrix(const Vec3 &vec) | MOMENTUM_NAMESPACE::Matrix3x3 | static |
| getAsQuat() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| getCol(size_t col) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| getRotate() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| getRow(size_t row) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| inverse() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| isFinite() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| isIdentity() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| isNaN() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| isRigidTransformation() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| Matrix3x3(agx::Matrix3x3 mat) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| Matrix3x3() | MOMENTUM_NAMESPACE::Matrix3x3 | |
| Matrix3x3(const Matrix3x3 &mat) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| Matrix3x3(double const *const ptr) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| Matrix3x3(const Quat &rotation) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| Matrix3x3(double a00, double a01, double a02, double a10, double a11, double a12, double a20, double a21, double a22) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| mult(const Vec3 &v) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| mult(const Matrix3x3 &, const Matrix3x3 &) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator!=(const Matrix3x3 &m) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator()(size_t row, size_t col) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator()(size_t row, size_t col) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator*(const Vec3 &v) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator*(const Matrix3x3 &m) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator*=(const Matrix3x3 &other) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator=(const Matrix3x3 &rhs) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| operator==(const Matrix3x3 &m) const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| postMult(const Matrix3x3 &) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| preMult(const Matrix3x3 &) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| ptr() | MOMENTUM_NAMESPACE::Matrix3x3 | |
| ptr() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| rotate(const Vec3 &from, const Vec3 &to) | MOMENTUM_NAMESPACE::Matrix3x3 | static |
| rotate(double angle, double x, double y, double z) | MOMENTUM_NAMESPACE::Matrix3x3 | static |
| rotate(double angle, const Vec3 &axis) | MOMENTUM_NAMESPACE::Matrix3x3 | static |
| rotate(double angle1, const Vec3 &axis1, double angle2, const Vec3 &axis2, double angle3, const Vec3 &axis3) | MOMENTUM_NAMESPACE::Matrix3x3 | static |
| set(double const *const ptr) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| set(double a00, double a01, double a02, double a10, double a11, double a12, double a20, double a21, double a22) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setCol(size_t col, const Vec3 &vec) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setIdentity() | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setRotate(const Quat &q) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setRotate(const Vec3 &from, const Vec3 &to) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setRotate(double angle, const Vec3 &axis) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setRotate(double angle, double x, double y, double z) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setRotate(double angle1, const Vec3 &axis1, double angle2, const Vec3 &axis2, double angle3, const Vec3 &axis3) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| setRow(size_t row, const Vec3 &vec) | MOMENTUM_NAMESPACE::Matrix3x3 | |
| transpose() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| valid() const | MOMENTUM_NAMESPACE::Matrix3x3 | |
| ~Matrix3x3() | MOMENTUM_NAMESPACE::Matrix3x3 | |