| addTranslate(const Vec3 &t) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| addTranslate(double tx, double ty, double tz) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| crossMatrix(const Vec3 &vec) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| getAsEulerAngles() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| getAsQuat() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| getCol(size_t col) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| getRotate() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| getRow(size_t row) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| getTranslate() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| inverse() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| isFinite() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| isIdentity() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| isNaN() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| isRigidTransformation() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| Matrix4x4() | MOMENTUM_NAMESPACE::Matrix4x4 | |
| Matrix4x4(const Matrix4x4 &mat) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| Matrix4x4(double const *const ptr) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| Matrix4x4(const Quat &rotation, const Vec3 &translation=Vec3()) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| Matrix4x4(const EulerAngles &rotation, const Vec3 &translation=Vec3()) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| Matrix4x4(double a00, double a01, double a02, double a03, double a10, double a11, double a12, double a13, double a20, double a21, double a22, double a23, double a30, double a31, double a32, double a33) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| mult(const Matrix4x4 &, const Matrix4x4 &) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator!=(const Matrix4x4 &m) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator()(size_t row, size_t col) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator()(size_t row, size_t col) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator*(const Vec3 &v) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator*(const Vec4 &v) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator*(const Matrix4x4 &m) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator*=(const Matrix4x4 &other) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator=(const Matrix4x4 &rhs) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| operator==(const Matrix4x4 &m) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| postMult(const Vec3 &v) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| postMult(const Vec4 &v) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| postMult(const Matrix4x4 &) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| postMultTranslate(const Vec3 &v) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| preMult(const Vec3 &v) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| preMult(const Vec4 &v) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| preMult(const Matrix4x4 &) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| preMultTranslate(const Vec3 &v) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| ptr() | MOMENTUM_NAMESPACE::Matrix4x4 | |
| ptr() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| rotate(const Vec3 &from, const Vec3 &to) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| rotate(double angle, double x, double y, double z) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| rotate(double angle, const Vec3 &axis) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| rotate(double angle1, const Vec3 &axis1, double angle2, const Vec3 &axis2, double angle3, const Vec3 &axis3) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| set(double const *const ptr) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| set(double a00, double a01, double a02, double a03, double a10, double a11, double a12, double a13, double a20, double a21, double a22, double a23, double a30, double a31, double a32, double a33) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| set(const Quat &q) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| set(const EulerAngles &e) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setCol(size_t col, const Vec4 &vec) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setIdentity() | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRotate(const Quat &q) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRotate(const EulerAngles &euler) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRotate(const Vec3 &from, const Vec3 &to) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRotate(double angle, const Vec3 &axis) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRotate(double angle, double x, double y, double z) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRotate(double angle1, const Vec3 &axis1, double angle2, const Vec3 &axis2, double angle3, const Vec3 &axis3) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setRow(size_t row, const Vec4 &vec) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setTranslate(const Vec3 &t) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| setTranslate(double tx, double ty, double tz) | MOMENTUM_NAMESPACE::Matrix4x4 | |
| transform3x3(const Vec3 &vIn) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| transform3x3Inv(const Vec3 &vIn) const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| translate(const Vec3 &dv) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| translate(double x, double y, double z) | MOMENTUM_NAMESPACE::Matrix4x4 | static |
| transpose() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| valid() const | MOMENTUM_NAMESPACE::Matrix4x4 | |
| ~Matrix4x4() | MOMENTUM_NAMESPACE::Matrix4x4 | |