Momentum Scripting v1
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MOMENTUM_NAMESPACE::RigidBody Member List

This is the complete list of members for MOMENTUM_NAMESPACE::RigidBody, including all inherited members.

addForce(const Vec3 &force)MOMENTUM_NAMESPACE::RigidBody
addForce(double fx, double fy, double fz)MOMENTUM_NAMESPACE::RigidBody
addForceAtLocalCmPosition(const Vec3 &force, const Vec3 &position)MOMENTUM_NAMESPACE::RigidBody
addForceAtLocalCmPosition(double fx, double fy, double fz, double px, double py, double pz)MOMENTUM_NAMESPACE::RigidBody
addForceAtLocalPosition(const Vec3 &force, const Vec3 &position)MOMENTUM_NAMESPACE::RigidBody
addForceAtLocalPosition(double fx, double fy, double fz, double px, double py, double pz)MOMENTUM_NAMESPACE::RigidBody
addForceAtPosition(const Vec3 &force, const Vec3 &position)MOMENTUM_NAMESPACE::RigidBody
addForceAtPosition(double fx, double fy, double fz, double px, double py, double pz)MOMENTUM_NAMESPACE::RigidBody
addLocalTorque(double tx, double ty, double tz)MOMENTUM_NAMESPACE::RigidBody
addLocalTorque(const Vec3 &torque)MOMENTUM_NAMESPACE::RigidBody
addTorque(const Vec3 &torque)MOMENTUM_NAMESPACE::RigidBody
addTorque(double tx, double ty, double tz)MOMENTUM_NAMESPACE::RigidBody
body() constMOMENTUM_NAMESPACE::RigidBody
DYNAMICS enum valueMOMENTUM_NAMESPACE::RigidBody
getAngularAcceleration() constMOMENTUM_NAMESPACE::RigidBody
getAngularMomentum() constMOMENTUM_NAMESPACE::RigidBody
getAngularVelocity() constMOMENTUM_NAMESPACE::RigidBody
getAngularVelocityDamping() constMOMENTUM_NAMESPACE::RigidBody
getCmLocalTranslate() constMOMENTUM_NAMESPACE::RigidBody
getCmPosition() constMOMENTUM_NAMESPACE::RigidBody
getCmTransform() constMOMENTUM_NAMESPACE::RigidBody
getContacts() constMOMENTUM_NAMESPACE::RigidBody
getEnable() constMOMENTUM_NAMESPACE::RigidBody
getForce() constMOMENTUM_NAMESPACE::RigidBody
getGeometries() constMOMENTUM_NAMESPACE::RigidBody
getInertia()MOMENTUM_NAMESPACE::RigidBody
getLastForce() constMOMENTUM_NAMESPACE::RigidBody
getLastTorque() constMOMENTUM_NAMESPACE::RigidBody
getLinearAcceleration() constMOMENTUM_NAMESPACE::RigidBody
getLinearMomentum() constMOMENTUM_NAMESPACE::RigidBody
getLinearVelocity() constMOMENTUM_NAMESPACE::RigidBody
getLinearVelocityDamping() constMOMENTUM_NAMESPACE::RigidBody
getMass()MOMENTUM_NAMESPACE::RigidBody
getModelAcceleration(const Vec3 &relPos=Vec3()) constMOMENTUM_NAMESPACE::RigidBody
getModelVelocity(const Vec3 &relPos=Vec3()) constMOMENTUM_NAMESPACE::RigidBody
getMotionControl() constMOMENTUM_NAMESPACE::RigidBody
getName() constMOMENTUM_NAMESPACE::RigidBody
getNumConstraints() constMOMENTUM_NAMESPACE::RigidBody
getPosition() constMOMENTUM_NAMESPACE::RigidBody
getRotation() constMOMENTUM_NAMESPACE::RigidBody
getRotationalEnergy() constMOMENTUM_NAMESPACE::RigidBody
getTorque() constMOMENTUM_NAMESPACE::RigidBody
getTotalEnergy() constMOMENTUM_NAMESPACE::RigidBody
getTransform() constMOMENTUM_NAMESPACE::RigidBody
getTranslationalEnergy() constMOMENTUM_NAMESPACE::RigidBody
is(agx::RigidBody *body) constMOMENTUM_NAMESPACE::RigidBody
isEmittedBody() constMOMENTUM_NAMESPACE::RigidBody
KINEMATICS enum valueMOMENTUM_NAMESPACE::RigidBody
MotionControl enum nameMOMENTUM_NAMESPACE::RigidBody
moveTo(const AffineMatrix4x4 &target, double t)MOMENTUM_NAMESPACE::RigidBody
moveTo(const Vec3 &targetPosition, const Quat &targetRotation, double dt)MOMENTUM_NAMESPACE::RigidBody
operator==(const RigidBody &other) constMOMENTUM_NAMESPACE::RigidBody
setAngularVelocity(const Vec3 &angularVelocity)MOMENTUM_NAMESPACE::RigidBody
setAngularVelocity(double vx, double vy, double vz)MOMENTUM_NAMESPACE::RigidBody
setAngularVelocityDamping(double damping)MOMENTUM_NAMESPACE::RigidBody
setAngularVelocityDamping(const Vec3 &damping)MOMENTUM_NAMESPACE::RigidBody
setCmAndInertiaInObserver(const Observer &observer, const Matrix3x3 &inertia)MOMENTUM_NAMESPACE::RigidBody
setCmLocalTranslate(const Vec3 &translate)MOMENTUM_NAMESPACE::RigidBody
setCmPosition(const Vec3 &p)MOMENTUM_NAMESPACE::RigidBody
setCmTransform(const AffineMatrix4x4 &matrix)MOMENTUM_NAMESPACE::RigidBody
setEnable(bool enable)MOMENTUM_NAMESPACE::RigidBody
setForce(const Vec3 &force)MOMENTUM_NAMESPACE::RigidBody
setForce(double fx, double fy, double fz)MOMENTUM_NAMESPACE::RigidBody
setInertia(Matrix3x3 inertia)MOMENTUM_NAMESPACE::RigidBody
setLinearVelocity(const Vec3 &velocity)MOMENTUM_NAMESPACE::RigidBody
setLinearVelocity(double vx, double vy, double vz)MOMENTUM_NAMESPACE::RigidBody
setLinearVelocityDamping(double damping)MOMENTUM_NAMESPACE::RigidBody
setLinearVelocityDamping(const Vec3 &damping)MOMENTUM_NAMESPACE::RigidBody
setMass(double mass)MOMENTUM_NAMESPACE::RigidBody
setMotionControl(RigidBody::MotionControl control)MOMENTUM_NAMESPACE::RigidBody
setPosition(const Vec3 &p)MOMENTUM_NAMESPACE::RigidBody
setPosition(double x, double y, double z)MOMENTUM_NAMESPACE::RigidBody
setRotation(const Quat &q)MOMENTUM_NAMESPACE::RigidBody
setRotation(const EulerAngles *e)MOMENTUM_NAMESPACE::RigidBody
setTorque(const Vec3 &torque)MOMENTUM_NAMESPACE::RigidBody
setTorque(double tx, double ty, double tz)MOMENTUM_NAMESPACE::RigidBody
setTransform(const AffineMatrix4x4 &matrix)MOMENTUM_NAMESPACE::RigidBody
setVelocityDamping(double damping)MOMENTUM_NAMESPACE::RigidBody
STATIC enum valueMOMENTUM_NAMESPACE::RigidBody