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AGX Dynamics 2.42.3.1
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#include <agx/config/AGX_USE_AGXTERRAIN.h>#include <agx/agx.h>#include <agx/Line.h>#include <agx/RigidBody.h>#include <agx/Physics/GranularBodySystem.h>#include <agxCollide/Geometry.h>#include <agxCollide/ShapePrimitives.h>#include <agxCollide/Convex.h>#include <agxRender/RenderSingleton.h>#include <agxSDK/Simulation.h>#include <agxSDK/StepEventListener.h>#include <agxTerrain/export.h>#include <agxTerrain/Grid.h>#include <agxTerrain/SoilWedge.h>Go to the source code of this file.
Classes | |
| class | agxTerrain::ActiveZone |
Namespaces | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |
Typedefs | |
| typedef agx::observer_ptr< const ActiveZone > | agxTerrain::ActiveZoneConstObserver |
| typedef agx::ref_ptr< const ActiveZone > | agxTerrain::ActiveZoneConstRef |
| typedef agx::observer_ptr< ActiveZone > | agxTerrain::ActiveZoneObserver |
| typedef agx::Vector< ActiveZoneObserver > | agxTerrain::ActiveZoneObserverVector |
| typedef agx::VectorPOD< ActiveZone * > | agxTerrain::ActiveZonePtrVector |
| typedef agx::ref_ptr< ActiveZone > | agxTerrain::ActiveZoneRef |
| typedef agx::Vector< ActiveZoneRef > | agxTerrain::ActiveZoneRefVector |
| using | agxTerrain::WedgePlaneVector = agx::Vector< std::array< agx::Plane, 3 > > |