AGX Dynamics 2.42.3.0
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CellReordering.h
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1/*
2Copyright 2007-2025. Algoryx Simulation AB.
3
4All AGX source code, intellectual property, documentation, sample code,
5tutorials, scene files and technical white papers, are copyrighted, proprietary
6and confidential material of Algoryx Simulation AB. You may not download, read,
7store, distribute, publish, copy or otherwise disseminate, use or expose this
8material unless having a written signed agreement with Algoryx Simulation AB, or having been
9advised so by Algoryx Simulation AB for a time limited evaluation, or having purchased a
10valid commercial license from Algoryx Simulation AB.
11
12Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
13from using this software, unless otherwise stated in written agreements with
14Algoryx Simulation AB.
15*/
16
17#ifndef AGX_HIERARCHICALGRID_CELL_REORDERING_H
18#define AGX_HIERARCHICALGRID_CELL_REORDERING_H
19
20#include <agx/Component.h>
21#include <agx/Vec3.h>
22
23namespace agx
24{
27 {
28 public:
29 CellReordering() : Component("CellReordering")
30 {
31 }
32
33 protected:
34 virtual ~CellReordering() {}
35
36
37 public:
53 // UInt32 *sortedIndex;
54 };
55
56}
57
58#endif
59
#define AGX_DECLARE_POINTER_TYPES(type)
Definition: Referenced.h:254
Accessor to a entity instance stored in a EntityStorage, to allow SOA (structure of arrays) data to b...
Definition: EntityPtr.h:52
agxData::EntityPtr * internalZone
IndexRange32 * collisionObjects
AtomicValue ** solveBodyOffsets
virtual ~CellReordering()
agxData::EntityPtr * instance
A component is an object containing other objects, enabling hierarchical structuring.
Definition: Component.h:39
A range of indices.
Definition: IndexRange.h:32
The agx namespace contains the dynamics/math part of the AGX Dynamics API.
uint32_t UInt32
Definition: Integer.h:32
uint8_t UInt8
Definition: Integer.h:30
float Real32
Definition: Real.h:43