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AGX Dynamics 2.42.3.1
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#include <agx/Referenced.h>#include <agx/FrictionModel.h>#include <agx/agx_vector_types.h>#include <agx/BitState.h>#include <agxTerrain/GroundCollapseUtils.h>#include <agxStream/Serializable.h>Go to the source code of this file.
Classes | |
| class | agxTerrain::GroundCollapse::CollapseRenderSettings |
| class | agxTerrain::GroundCollapse::CollapseSettings |
Namespaces | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |
| namespace | agxTerrain::GroundCollapse |
Typedefs | |
| typedef agx::observer_ptr< const CollapseRenderSettings > | agxTerrain::GroundCollapse::CollapseRenderSettingsConstObserver |
| typedef agx::ref_ptr< const CollapseRenderSettings > | agxTerrain::GroundCollapse::CollapseRenderSettingsConstRef |
| typedef agx::observer_ptr< CollapseRenderSettings > | agxTerrain::GroundCollapse::CollapseRenderSettingsObserver |
| typedef agx::ref_ptr< CollapseRenderSettings > | agxTerrain::GroundCollapse::CollapseRenderSettingsRef |
| typedef agx::observer_ptr< const CollapseSettings > | agxTerrain::GroundCollapse::CollapseSettingsConstObserver |
| typedef agx::ref_ptr< const CollapseSettings > | agxTerrain::GroundCollapse::CollapseSettingsConstRef |
| typedef agx::observer_ptr< CollapseSettings > | agxTerrain::GroundCollapse::CollapseSettingsObserver |
| typedef agx::ref_ptr< CollapseSettings > | agxTerrain::GroundCollapse::CollapseSettingsRef |