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AGX Dynamics 2.42.3.1
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#include <agx/config/AGX_USE_AGXTERRAIN.h>#include <agxTerrain/export.h>#include <agx/Referenced.h>#include <agxTerrain/TerrainContactGenerator.h>#include <agx/Vec3.h>Go to the source code of this file.
Classes | |
| class | agxTerrain::CompactionController |
| Controller that handles compaction in the terrain from generated terrain contacts in TerrainContactGenerator The controller features two methods that calculate stress depth propagation in the terrain soil: BOUSSINESQ - Two part method that calculates the stress field by combining the calculated surface stress and subsoil stress based on the surface contact point loads. More... | |
Namespaces | |
| namespace | agxCollide |
| This namespace consists of a set of classes for handling geometric intersection tests including boolean tests, penetration and contact sets. | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |
Typedefs | |
| typedef agx::observer_ptr< const CompactionController > | agxTerrain::CompactionControllerConstObserver |
| typedef agx::ref_ptr< const CompactionController > | agxTerrain::CompactionControllerConstRef |
| typedef agx::observer_ptr< CompactionController > | agxTerrain::CompactionControllerObserver |
| typedef agx::Vector< CompactionControllerObserver > | agxTerrain::CompactionControllerObserverVector |
| typedef agx::VectorPOD< CompactionController * > | agxTerrain::CompactionControllerPtrVector |
| typedef agx::ref_ptr< CompactionController > | agxTerrain::CompactionControllerRef |
| typedef agx::Vector< CompactionControllerRef > | agxTerrain::CompactionControllerRefVector |
| typedef agx::HashTable< agxCollide::Geometry *, agx::Real > | agxTerrain::GeometryContactTimeTable |
| typedef agx::HashTable< agx::Vec3i, agx::Real > | agxTerrain::VoxelStressTable |