AGX Dynamics
2.41.2.0
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ContactForceFilterParticipant.h
Go to the documentation of this file.
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/*
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Copyright 2007-2025. Algoryx Simulation AB.
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All AGX source code, intellectual property, documentation, sample code,
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tutorials, scene files and technical white papers, are copyrighted, proprietary
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and confidential material of Algoryx Simulation AB. You may not download, read,
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store, distribute, publish, copy or otherwise disseminate, use or expose this
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material unless having a written signed agreement with Algoryx Simulation AB, or
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having been advised so by Algoryx Simulation AB for a time limited evaluation,
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or having purchased a valid commercial license from Algoryx Simulation AB.
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Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
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from using this software, unless otherwise stated in written agreements with
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Algoryx Simulation AB.
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*/
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#pragma once
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#include <
agxCollide/Geometry.h
>
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#include <
agx/RigidBody.h
>
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namespace
agxCollide
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{
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class
Space
;
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}
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namespace
agx
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{
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namespace
detail
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{
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class
ContactForceFilterParticipant
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{
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public
:
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ContactForceFilterParticipant
();
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ContactForceFilterParticipant
(
agx::RigidBody
& body);
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ContactForceFilterParticipant
(
agxCollide::Geometry
& geometry);
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agx::RigidBody
*
getBody
();
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agxCollide::Geometry
*
getGeometry
();
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bool
isValid
()
const
;
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static
agxCollide::GeometryContactVector
getContacts
(
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ContactForceFilterParticipant
& lhs,
ContactForceFilterParticipant
& rhs,
agxCollide::Space
& space);
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private
:
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agx::RigidBodyObserver
m_body;
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agxCollide::GeometryObserver
m_geometry;
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};
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}
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}
Geometry.h
RigidBody.h
agxCollide::Geometry
The geometry representation used by the collision detection engine.
Definition:
Geometry.h:92
agxCollide::Space
This class contains all Geometries and performs Broad Phase and Narrow Phase collision detection to c...
Definition:
Space.h:86
agx::RigidBody
The rigid body class, combining a geometric model and a frame of reference.
Definition:
RigidBody.h:52
agx::Vector
Templated vector class.
Definition:
agx/Vector.h:53
agx::detail::ContactForceFilterParticipant
Definition:
ContactForceFilterParticipant.h:32
agx::detail::ContactForceFilterParticipant::ContactForceFilterParticipant
ContactForceFilterParticipant(agx::RigidBody &body)
agx::detail::ContactForceFilterParticipant::getGeometry
agxCollide::Geometry * getGeometry()
agx::detail::ContactForceFilterParticipant::isValid
bool isValid() const
agx::detail::ContactForceFilterParticipant::getBody
agx::RigidBody * getBody()
agx::detail::ContactForceFilterParticipant::ContactForceFilterParticipant
ContactForceFilterParticipant(agxCollide::Geometry &geometry)
agx::detail::ContactForceFilterParticipant::getContacts
static agxCollide::GeometryContactVector getContacts(ContactForceFilterParticipant &lhs, ContactForceFilterParticipant &rhs, agxCollide::Space &space)
agx::detail::ContactForceFilterParticipant::ContactForceFilterParticipant
ContactForceFilterParticipant()
agx::observer_ptr< RigidBody >
agxCollide
This namespace consists of a set of classes for handling geometric intersection tests including boole...
Definition:
ContactForceFilterParticipant.h:23
agx
The agx namespace contains the dynamics/math part of the AGX Dynamics API.
Definition:
AddedMassInteraction.h:23
include
agx
ContactForceFilterParticipant.h
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