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AGX Dynamics 2.42.3.1
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#include <agx/agxPhysics_export.h>#include <agxCollide/agxCollide.h>#include <agx/agx.h>#include <agx/Referenced.h>#include <agx/RigidBody.h>#include <agx/Vec3.h>#include <agxCollide/GeometryPair.h>#include <agx/Material.h>#include <agx/Vector.h>#include <agx/Physics/GeometryEntity.h>#include <agx/Physics/ContactPointEntity.h>#include <agx/Physics/GeometryContactEntity.h>#include <agx/Physics/BroadPhasePairEntity.h>#include <agxCollide/LocalContactPoint.h>Go to the source code of this file.
Classes | |
| class | agxCollide::ContactPoint |
| A contact point in a contact data. More... | |
| class | agxCollide::GeometryContact |
| A contact between two geometries. More... | |
Namespaces | |
| namespace | agxCollide |
| This namespace consists of a set of classes for handling geometric intersection tests including boolean tests, penetration and contact sets. | |
| namespace | agxSDK |
| The agxSDK namespace contain classes to bridge the collision detection system and the dynamical simulation system including Material, event listeners etc. | |
Typedefs | |
| typedef agxData::Array< ContactPoint > | agxCollide::ContactPointVector |
Functions | |
| agxCollide::AGX_STATIC_ASSERT (sizeof(ContactPoint)==sizeof(agx::Physics::ContactPointPtr)) | |
| template void | agxCollide::copyContactPoint (const agx::Physics::ContactPointPtr &, LocalContactPoint &) |
| template void | agxCollide::copyContactPoint (const ContactPoint &, LocalContactPoint &) |
| template void | agxCollide::copyContactPoint (const LocalContactPoint &, agx::Physics::ContactPointPtr &) |
| template void | agxCollide::copyContactPoint (const LocalContactPoint &, ContactPoint &) |
| template<typename T1 , typename T2 > | |
| void | agxCollide::copyContactPoint (const T1 &from, T2 &to) |
| Copy between the different kinds of contact points. | |