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AGX Dynamics 2.42.1.1
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#include <agx/config/AGX_USE_OPENGL.h>#include <agx/config/AGX_USE_FFMPEG.h>#include <agx/config/AGX_USE_PYTHON.h>#include <agx/config.h>#include <agx/PushDisableWarnings.h>#include <osg/Switch>#include <osgViewer/Viewer>#include <osg/Version>#include <osg/ref_ptr>#include <osg/MatrixTransform>#include <agx/PopDisableWarnings.h>#include <agxOSG/DepthPeeling.h>#include <agxOSG/export.h>#include <agxOSG/GuiEventAdapter.h>#include <agxOSG/PickHandler.h>#include <agxOSG/RenderTarget.h>#include <agxOSG/RenderToTexture.h>#include <agxOSG/VideoFFMPEGPipeCapture.h>#include <agxOSG/RigidBodyRenderCache.h>#include <agxSDK/GraphicsThrottler.h>#include <agxSDK/Simulation.h>#include <agxCollide/GeometryPair.h>#include <agxSDK/GuiEventListener.h>#include <agxSDK/ContactEventListener.h>#include <agxOSG/ImageCapture.h>#include <agxCFG/ConfigScript.h>#include <agx/Timer.h>#include <agx/Journal.h>#include <agxOSG/StatisticsRenderer.h>#include <agxIO/ArgumentParser.h>#include <agx/HighAccuracyTimer.h>#include <cstddef>#include <agxGL/Camera.h>#include <agxGL/Lights.h>#include <agx/config/AGX_USE_OPENPLX.h>Go to the source code of this file.
Classes | |
| struct | agxOSG::CameraData |
| class | agxOSG::CameraManipulatorFactory |
| class | agxOSG::CameraSynchronization |
| class | agxOSG::ExampleApplication |
| Class that encapsulates rendering and simulation using OpenSceneGraph. More... | |
| class | agxOSG::ExampleApplicationListener |
| class | agxOSG::LightsSynchronization |
| struct | agxOSG::SceneDescription |
| A pod-struct for holding information about scenes to load by the application. More... | |
Namespaces | |
| namespace | agxFMI2 |
| This namespace contains functionality for using AGX together with version 2 of the Functional Mockup Interface (FMI) standard. | |
| namespace | agxFMI2::Export |
| namespace | agxNet |
| Containins classes for sending/reading data over sockets as well as compression functionality. | |
| namespace | agxOSG |
| The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph. | |
| namespace | agxSDK |
| The agxSDK namespace contain classes to bridge the collision detection system and the dynamical simulation system including Material, event listeners etc. | |
Typedefs | |
| typedef osg::Group *(* | agxOSG::BuildScenePtr) (agxSDK::Simulation *simulation, ExampleApplication *application) |
| typedef osgGA::MatrixManipulator | agxOSG::CameraManipulatorType |
| typedef agx::observer_ptr< const ExampleApplication > | agxOSG::ExampleApplicationConstObserver |
| typedef agx::ref_ptr< const ExampleApplication > | agxOSG::ExampleApplicationConstRef |
| typedef agx::observer_ptr< const ExampleApplicationListener > | agxOSG::ExampleApplicationListenerConstObserver |
| typedef agx::ref_ptr< const ExampleApplicationListener > | agxOSG::ExampleApplicationListenerConstRef |
| typedef agx::observer_ptr< ExampleApplicationListener > | agxOSG::ExampleApplicationListenerObserver |
| typedef agx::ref_ptr< ExampleApplicationListener > | agxOSG::ExampleApplicationListenerRef |
| typedef agx::observer_ptr< ExampleApplication > | agxOSG::ExampleApplicationObserver |
| typedef agx::ref_ptr< ExampleApplication > | agxOSG::ExampleApplicationRef |