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AGX Dynamics 2.42.3.1
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#include <agx/config/AGX_USE_AGXTERRAIN.h>#include <agxTerrain/export.h>#include <array>#include <agx/Vec3.h>#include <agx/agx_vector_types.h>#include <agxTerrain/FailureSurface.h>#include <agxTerrain/FailureSurfaceAggregate.h>#include <agxTerrain/GroundCollapseUtils.h>Go to the source code of this file.
Namespaces | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |
| namespace | agxTerrain::GroundCollapse |
Typedefs | |
| using | agxTerrain::GroundCollapse::ContactResultVector = agx::VectorPOD< ContactResult > |
| using | agxTerrain::GroundCollapse::FailureSurfaceResultVector = agx::Vector< FailureSurfaceResult > |
| typedef agx::observer_ptr< const GroundCollapseResult > | agxTerrain::GroundCollapse::GroundCollapseResultConstObserver |
| typedef agx::ref_ptr< const GroundCollapseResult > | agxTerrain::GroundCollapse::GroundCollapseResultConstRef |
| typedef agx::observer_ptr< GroundCollapseResult > | agxTerrain::GroundCollapse::GroundCollapseResultObserver |
| using | agxTerrain::GroundCollapse::SubStepResultVector = agx::Vector< SubStepResult > |