31 namespace GroundCollapse
47 return static_cast<agx::Vec3>(normal) * localForce[ 0 ];
52 return static_cast<agx::Vec3>(tangentU) * localForce[ 1 ]
53 +
static_cast<agx::Vec3>(tangentV) * localForce[ 2 ];
190 void reserve(
size_t size );
#define AGX_DECLARE_POINTER_TYPES(type)
#define AGXTERRAIN_EXPORT
FailureSurfaceResultVector & getResults()
agx::UInt getNumSolved() const
agx::Real getCriticalFos() const
int getCriticalFosIndex() const
agx::UInt getTotalNumSurfaceVoxels() const
agx::UInt m_totSurfaceVoxels
GroundCollapseResult()
Default constructor.
agx::UInt getNumFailed() const
FailureSurfaceResultVector m_results
Base class providing referencing counted objects.
#define DOXYGEN_END_INTERNAL_BLOCK()
#define DOXYGEN_START_INTERNAL_BLOCK()
The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes.
LoadPointVector loadPoints
SubStepResultVector solveResults
agx::Vec3 aggregatePosition
ContactResultVector contactResults
agx::Vec3 aggregateAcceleration
agx::Vec3 aggregateVelocity