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AGX Dynamics 2.42.3.1
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#include <agx/config/AGX_USE_AGXTERRAIN.h>#include <agxTerrain/export.h>#include <array>#include <agx/Vec3.h>#include <agx/agx_vector_types.h>#include <agxTerrain/TerrainContact.h>#include <agxTerrain/FailureSurface.h>#include <agxTerrain/FailureSurfaceAggregate.h>#include <agxCollide/Contacts.h>#include <agxRender/Color.h>Go to the source code of this file.
Classes | |
| struct | agxTerrain::GroundCollapse::ContactData |
| struct | agxTerrain::GroundCollapse::LoadPoint |
Namespaces | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |
| namespace | agxTerrain::GroundCollapse |
Typedefs | |
| using | agxTerrain::GroundCollapse::ContactDataVector = agx::Vector< ContactData > |
| using | agxTerrain::GroundCollapse::LoadPointVector = agx::VectorPOD< LoadPoint > |
Functions | |
| AGXTERRAIN_EXPORT void | agxTerrain::GroundCollapse::collapseSurfaceToGranular (agxTerrain::Terrain *terrain, const FailureSurface *failureSurface) |
| AGXTERRAIN_EXPORT agx::AffineMatrix4x4 | agxTerrain::GroundCollapse::constructSurfaceLocalTransform (const agxTerrain::Terrain *terrain, const GroundCollapse::FailureSurface *failureSurface) |