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AGX Dynamics 2.42.1.1
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#include <agxOSG/SceneDecorator.h>#include <agxOSG/export.h>#include <agxSDK/Simulation.h>#include <agx/Referenced.h>#include <agx/Vec2.h>#include <osg/Camera>#include <osg/Texture2D>#include <osg/View>#include <array>#include <optional>#include <unordered_map>Go to the source code of this file.
Classes | |
| class | agxOSG::NeoCamera |
| A new (as of 2026) extended camera type, allowing for more "cinematic"-like effects. More... | |
| class | agxOSG::NeoCameraColorImageOutput |
| Outputs the NeoCamera color feed to an image buffer of the specified format and color mapping matrix. More... | |
| class | agxOSG::NeoCameraColorTextureOutput |
| Outputs the NeoCamera color feed to an OpenSceneGraph texture. More... | |
| class | agxOSG::NeoCameraLens |
| Lens parameter specification for the NeoCamera. More... | |
| class | agxOSG::NeoCameraOutput |
| Base type for the outputs of the NeoCamera. More... | |
| class | agxOSG::NeoCameraSensor |
| Sensor parameter specification for the NeoCamera. More... | |
Namespaces | |
| namespace | agxOSG |
| The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph. | |