AGX Dynamics 2.42.1.1
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PressureRenderer.h File Reference
#include <agxCollide/Trimesh.h>
#include <agxSDK/StepEventListener.h>
#include <agxSDK/ContactEventListener.h>
#include <agxOSG/export.h>
#include <agxOSG/PressureAtlasManager.h>
#include <agxOSG/Node.h>
#include <agxOSG/SceneDecorator.h>
#include <agx/PushDisableWarnings.h>
#include <osg/observer_ptr>
#include <osgSim/ColorRange>
#include <agx/PopDisableWarnings.h>
#include <agxRender/Color.h>
#include <agxOSG/PressureFromContacts.h>

Go to the source code of this file.

Classes

struct  agxOSG::PressureRenderer::MaxAvgData
 
struct  agxOSG::PressureRenderer::MaxAvgRecording
 
class  agxOSG::PressureRenderer
 An utility class for handling of pressure rendering and legend. More...
 

Namespaces

namespace  agxOSG
 The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph.
 

Typedefs

typedef agx::observer_ptr< const PressureRenderer > agxOSG::PressureRendererConstObserver
 
typedef agx::ref_ptr< const PressureRenderer > agxOSG::PressureRendererConstRef
 
typedef agx::observer_ptr< PressureRenderer > agxOSG::PressureRendererObserver
 
typedef agx::ref_ptr< PressureRenderer > agxOSG::PressureRendererRef