AGX Dynamics 2.42.3.1
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Prismatic.h
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1/*
2Copyright 2007-2025. Algoryx Simulation AB.
3
4All AGX source code, intellectual property, documentation, sample code,
5tutorials, scene files and technical white papers, are copyrighted, proprietary
6and confidential material of Algoryx Simulation AB. You may not download, read,
7store, distribute, publish, copy or otherwise disseminate, use or expose this
8material unless having a written signed agreement with Algoryx Simulation AB, or having been
9advised so by Algoryx Simulation AB for a time limited evaluation, or having purchased a
10valid commercial license from Algoryx Simulation AB.
11
12Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
13from using this software, unless otherwise stated in written agreements with
14Algoryx Simulation AB.
15*/
16#pragma once
17
18#include <agx/Constraint.h>
19
20namespace agx
21{
25 class CALLABLE AGXPHYSICS_EXPORT PrismaticFrame : public ConstraintFrame
26 {
27 public:
32
35
41 PrismaticFrame( const Vec3& point, const Vec3& axis );
42
44 void setAxis( const Vec3& axis );
45
47 void setPoint( const Vec3& point );
48
54 void set(const Vec3& point, const Vec3& axis );
55
57 const Vec3& getAxis() const;
58 };
59
67 {
68 public:
76 Prismatic( const PrismaticFrame& pf, RigidBody* rb1, RigidBody* rb2 = 0 );
77
86 Prismatic( RigidBody* rb1, Frame* rb1AttachmentFrame, RigidBody* rb2 = nullptr, Frame* rb2AttachmentFrame = nullptr );
87
94 Prismatic( const Vec3& axis, RigidBody* rb1, RigidBody* rb2 = nullptr );
95
100 enum DOF {
101 ALL_DOF = -1,
102 ROTATIONAL_1 = 0,
103 ROTATIONAL_2 = 1,
104 ROTATIONAL_3 = 2,
105 TRANSLATIONAL_1 = 3,
106 TRANSLATIONAL_2 = 4,
107 NUM_DOF = 5
108 };
109
113 virtual int getNumDOF() const override;
114
116
117 protected:
119 virtual ~Prismatic();
120
124 virtual void render(agxRender::RenderManager* mgr, float scale ) const override;
125
126 private:
127 class PrismaticImplementation* m_implementation;
128 };
129
130
131} // namespace agx
#define AGX_DECLARE_POINTER_TYPES(type)
Definition: Referenced.h:254
#define AGXSTREAM_DECLARE_SERIALIZABLE(T)
Use this in a Serializable class to add the required methods Important: Use full namespace in the dec...
Definition: Serializable.h:207
#define AGXPHYSICS_EXPORT
Class for managing the rendering of geometries, shapes, rigid bodies, constraints etc.
Specialization for constraints that have only one degree of freedom such as Hinge and Prismatic.
Definition: Constraint.h:710
The object defining a frame of reference and providing transformations operations.
Definition: agx/Frame.h:68
Helper function to define the reference frame used by the prismatic constraint.
Definition: Prismatic.h:26
PrismaticFrame()
Default constructor: translational axis is along Z.
~PrismaticFrame()
Destructor.
const Vec3 & getAxis() const
void setPoint(const Vec3 &point)
Provide a point lying on the axis.
PrismaticFrame(const Vec3 &point, const Vec3 &axis)
Constructor.
void set(const Vec3 &point, const Vec3 &axis)
Configure everything at once by providing a line with given axis, passing through given point.
void setAxis(const Vec3 &axis)
Set the translational axis.
A prismatic joint keeps a fixed relative orientation between the attached bodies but allows them to s...
Definition: Prismatic.h:67
Prismatic(const PrismaticFrame &pf, RigidBody *rb1, RigidBody *rb2=0)
Create a Prismatic joint given a prismatic frame (world coordinates) and one or two rigid bodies.
DOF
Enum used for specifying which Degree of Freedom (DOF) that should be accessed in calls to for exampl...
Definition: Prismatic.h:100
Prismatic(RigidBody *rb1, Frame *rb1AttachmentFrame, RigidBody *rb2=nullptr, Frame *rb2AttachmentFrame=nullptr)
Create a Prismatic joint given attachment frames and one or two rigid bodies.
virtual void render(agxRender::RenderManager *mgr, float scale) const override
Used internally for debug rendering.
virtual int getNumDOF() const override
Prismatic(const Vec3 &axis, RigidBody *rb1, RigidBody *rb2=nullptr)
Create a Prismatic joint given the prismatic axis and one or two rigid bodies.
virtual ~Prismatic()
The rigid body class, combining a geometric model and a frame of reference.
Definition: RigidBody.h:49
#define CALLABLE
Definition: macros.h:72
The agx namespace contains the dynamics/math part of the AGX Dynamics API.