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| namespace | agxRender |
| | Namespace containing classes for handling debug rendering of collision geometries, constraints, contacts and rigid bodies.
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| namespace | agxSDK |
| | The agxSDK namespace contain classes to bridge the collision detection system and the dynamical simulation system including Material, event listeners etc.
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| enum | agxRender::Flags {
agxRender::RENDER_GEOMETRIES = 1
, agxRender::RENDER_BOUNDING_VOLUMES = 1 << 1
, agxRender::RENDER_GEOMETRY_CONTACTS = 1 << 2
, agxRender::RENDER_PARTICLE_CONTACTS = 1 << 3
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agxRender::RENDER_PARTICLE_GEOMETRY_CONTACTS = 1 << 4
, agxRender::RENDER_CONSTRAINTS = 1 << 5
, agxRender::RENDER_BODIES = 1 << 6
, agxRender::RENDER_PARTICLE_SYSTEMS = 1 << 7
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agxRender::RENDER_PARTICLE_EMITTERS = 1 << 8
, agxRender::RENDER_TEXT = 1 << 9
, agxRender::RENDER_AABB_TREES = 1 << 10
, agxRender::RENDER_SENSORS = 1 << 11
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agxRender::RENDER_MESH = 1 << 12
, agxRender::RENDER_NICE_CONTACTS = 1 << 13
, agxRender::RENDER_STATISTICS = 1 << 14
, agxRender::RENDER_RENDERABLES = 1 << 15
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agxRender::RENDER_BODY_PARTITION = 1 << 16
, agxRender::RENDER_BATCH_CONTACTS = 1 << 17
, agxRender::RENDER_BATCH_BODIES = 1 << 18
, agxRender::RENDER_BATCH_WIRES = 1 << 19
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agxRender::RENDER_OBSERVER_FRAMES = 1 << 20
, agxRender::RENDER_CONTACTS
, agxRender::RENDER_DEFAULT
} |
| | Flags for specifying what is enabled in the debug rendering system. More...
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