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AGX Dynamics 2.42.1.1
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#include <agxOSG/export.h>#include <agxOSG/ImageCapture.h>#include <agx/Object.h>#include <agx/Vec2.h>#include <agx/PushDisableWarnings.h>#include <osg/Node>#include <osg/Geometry>#include <osg/Texture2D>#include <osg/Image>#include <osg/Camera>#include <agx/PopDisableWarnings.h>Go to the source code of this file.
Classes | |
| class | agxOSG::RenderTarget |
| Render target is used for rendering camera content to a buffer, either a DEPTH or COLOR target. More... | |
Namespaces | |
| namespace | agxOSG |
| The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph. | |
Typedefs | |
| typedef agx::observer_ptr< const RenderTarget > | agxOSG::RenderTargetConstObserver |
| typedef agx::ref_ptr< const RenderTarget > | agxOSG::RenderTargetConstRef |
| typedef agx::observer_ptr< RenderTarget > | agxOSG::RenderTargetObserver |
| typedef agx::Vector< RenderTargetObserver > | agxOSG::RenderTargetObserverVector |
| typedef agx::VectorPOD< RenderTarget * > | agxOSG::RenderTargetPtrVector |
| typedef agx::ref_ptr< RenderTarget > | agxOSG::RenderTargetRef |
| typedef agx::Vector< RenderTargetRef > | agxOSG::RenderTargetRefVector |