AGX Dynamics 2.42.1.1
Loading...
Searching...
No Matches
RenderTarget.h File Reference
#include <agxOSG/export.h>
#include <agxOSG/ImageCapture.h>
#include <agx/Object.h>
#include <agx/Vec2.h>
#include <agx/PushDisableWarnings.h>
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/Image>
#include <osg/Camera>
#include <agx/PopDisableWarnings.h>

Go to the source code of this file.

Classes

class  agxOSG::RenderTarget
 Render target is used for rendering camera content to a buffer, either a DEPTH or COLOR target. More...
 

Namespaces

namespace  agxOSG
 The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph.
 

Typedefs

typedef agx::observer_ptr< const RenderTarget > agxOSG::RenderTargetConstObserver
 
typedef agx::ref_ptr< const RenderTarget > agxOSG::RenderTargetConstRef
 
typedef agx::observer_ptr< RenderTarget > agxOSG::RenderTargetObserver
 
typedef agx::Vector< RenderTargetObserver > agxOSG::RenderTargetObserverVector
 
typedef agx::VectorPOD< RenderTarget * > agxOSG::RenderTargetPtrVector
 
typedef agx::ref_ptr< RenderTarget > agxOSG::RenderTargetRef
 
typedef agx::Vector< RenderTargetRef > agxOSG::RenderTargetRefVector