AGX Dynamics 2.42.1.1
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RenderToImage.h
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1/*
2Copyright 2007-2025. Algoryx Simulation AB.
3
4All AGX source code, intellectual property, documentation, sample code,
5tutorials, scene files and technical white papers, are copyrighted, proprietary
6and confidential material of Algoryx Simulation AB. You may not download, read,
7store, distribute, publish, copy or otherwise disseminate, use or expose this
8material unless having a written signed agreement with Algoryx Simulation AB, or having been
9advised so by Algoryx Simulation AB for a time limited evaluation, or having purchased a
10valid commercial license from Algoryx Simulation AB.
11
12Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
13from using this software, unless otherwise stated in written agreements with
14Algoryx Simulation AB.
15*/
16
17#ifndef AGXOSG_RENDERTOIMAGE_H
18#define AGXOSG_RENDERTOIMAGE_H
19
20#include <agx/PushDisableWarnings.h> // Disabling warnings. Include agx/PopDisableWarnings.h below!
21
22#include <agxOSG/export.h>
23#include <agxOSG/RenderTarget.h>
24#include <agx/PopDisableWarnings.h> // End of disabled warnings.
25
26namespace agxOSG
27{
30
35 {
36 public:
37
46 RenderToImage(agx::UInt width, agx::UInt height, BufferComponent bufferComponent = COLOR_BUFFER, agx::UInt multiSamples = 8, RenderTarget::TextureFormat textureFormat = RenderTarget::RGBA);
47
51 osg::Image* getImage();
52
59 bool extractImageData(unsigned char* img, int size);
60
62 unsigned char* getImageData();
63
70 bool saveImage(const agx::String& filename);
71
72 protected:
73 virtual ~RenderToImage();
74
75 private:
76 osg::ref_ptr<osg::Image> m_renderImage;
77 };
78}
79
80#endif /* AGXOSG_RENDERTOTEXTURE_H */
#define AGX_DECLARE_POINTER_TYPES(type)
Definition: Referenced.h:254
#define AGXOSG_EXPORT
#define AGX_DECLARE_VECTOR_TYPES(type)
Definition: agx/Vector.h:34
Render target is used for rendering camera content to a buffer, either a DEPTH or COLOR target.
Definition: RenderTarget.h:41
TextureFormat
Specifies target texture format.
Definition: RenderTarget.h:54
BufferComponent
Specifies which type of buffer to render.
Definition: RenderTarget.h:47
This class will transfer the camera buffer to the CPU for local storage/processing.
Definition: RenderToImage.h:35
unsigned char * getImageData()
bool extractImageData(unsigned char *img, int size)
Will try to extract the image data as a raw data array of length size.
RenderToImage(agx::UInt width, agx::UInt height, BufferComponent bufferComponent=COLOR_BUFFER, agx::UInt multiSamples=8, RenderTarget::TextureFormat textureFormat=RenderTarget::RGBA)
Constructor of a RenderTarget that can render the camera buffer to an image.
bool saveImage(const agx::String &filename)
Save the current image to disk given a filename Note: Only works for COLOR_BUFFER not DEPTH_BUFFER.
osg::Image * getImage()
The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph.
uint64_t UInt
Definition: Integer.h:27