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AGX Dynamics 2.42.3.1
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#include <agxData/EntityModel.h>#include <agxData/EntityStorage.h>#include <agxData/EntityRef.h>#include <agxData/EntityPtr.h>#include <agxData/EntityInstance.h>#include <agx/Integer.h>#include <agx/Real.h>#include <agx/macros.h>#include <agx/ReferencedEntity.h>#include <agx/RigidBodyState.h>#include <agx/Name.h>#include <agx/Vec3.h>#include <agx/SPDMatrix3x3.h>#include <agx/Matrix3x3.h>#include <agx/AffineMatrix4x4.h>#include <agx/Physics/GeometryEntity.h>#include <agx/Physics/GraphNodeEntity.h>#include <agx/Range6.h>Go to the source code of this file.
Classes | |
| class | agx::Physics::RigidBodyModel |
| Abstract description of the data attributes for the Physics.RigidBody entity. More... | |
| class | agx::Physics::RigidBodyPtr |
| Pointer to a entity instance of type Physics.RigidBody. More... | |
Namespaces | |
| namespace | agx |
| The agx namespace contains the dynamics/math part of the AGX Dynamics API. | |
| namespace | agx::Physics |
Macros | |
| #define | AGX_ENTITY_WRAPPER 1 |
| #define | AGX_PHYSICS_RIGIDBODY_DATA_SET |
Typedefs | |
| typedef agx::observer_ptr< const RigidBodyModel > | agx::Physics::RigidBodyModelConstObserver |
| typedef agx::ref_ptr< const RigidBodyModel > | agx::Physics::RigidBodyModelConstRef |
| typedef agx::observer_ptr< RigidBodyModel > | agx::Physics::RigidBodyModelObserver |
| typedef agx::ref_ptr< RigidBodyModel > | agx::Physics::RigidBodyModelRef |
| typedef agxData::Array< RigidBodyPtr > | agx::Physics::RigidBodyPtrArray |
| typedef agx::VectorPOD< RigidBodyPtr > | agx::Physics::RigidBodyPtrVector |
| typedef agxData::EntityRef< RigidBodyPtr > | agx::Physics::RigidBodyRef |
| #define AGX_ENTITY_WRAPPER 1 |
Definition at line 24 of file RigidBodyEntity.h.
| #define AGX_PHYSICS_RIGIDBODY_DATA_SET |