AGX Dynamics
2.41.2.0
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RigidBodyFilter.h
Go to the documentation of this file.
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/*
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Copyright 2007-2025. Algoryx Simulation AB.
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All AGX source code, intellectual property, documentation, sample code,
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tutorials, scene files and technical white papers, are copyrighted, proprietary
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and confidential material of Algoryx Simulation AB. You may not download, read,
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store, distribute, publish, copy or otherwise disseminate, use or expose this
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material unless having a written signed agreement with Algoryx Simulation AB, or having been
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advised so by Algoryx Simulation AB for a time limited evaluation, or having purchased a
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valid commercial license from Algoryx Simulation AB.
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Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
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from using this software, unless otherwise stated in written agreements with
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Algoryx Simulation AB.
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*/
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#ifndef AGXSDK_RIGIDBODY_FILTER_H
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#define AGXSDK_RIGIDBODY_FILTER_H
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#include <
agx/agxPhysics_export.h
>
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#include <
agx/stdint.h
>
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#include <
agx/Referenced.h
>
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#include <
agxCollide/GeometryPair.h
>
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#include <
agxCollide/Contacts.h
>
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#include <
agxSDK/ExecuteFilter.h
>
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#include <
agxSDK/GeometryFilter.h
>
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#include <
agx/RigidBody.h
>
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namespace
agxSDK
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{
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template
<>
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inline
bool
matchFilter
(
const
agxCollide::Geometry
* geo,
const
agx::RigidBody
* rb)
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{
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const
bool
matches = (!rb || geo->
getRigidBody
() == rb);
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return
matches;
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}
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// RigidBodyFilter.
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template
class
ExecuteFilterT<agx::RigidBody, agx::RigidBody>;
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typedef
ExecuteFilterT<agx::RigidBody, agx::RigidBody>
RigidBodyFilter
;
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typedef
agx::ref_ptr<RigidBodyFilter>
RigidBodyFilterRef
;
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// RigidBodyGeometry Filter.
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template
class
ExecuteFilterT<agx::RigidBody, agxCollide::Geometry>
;
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typedef
ExecuteFilterT<agx::RigidBody, agxCollide::Geometry>
RigidBodyGeometryFilter
;
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typedef
agx::ref_ptr<RigidBodyGeometryFilter>
RigidBodyGeometryFilterRef
;
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}
// namespace agxSDK
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#endif
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Contacts.h
ExecuteFilter.h
GeometryFilter.h
GeometryPair.h
Referenced.h
RigidBody.h
agxPhysics_export.h
agxCollide::Geometry
The geometry representation used by the collision detection engine.
Definition:
Geometry.h:92
agxCollide::Geometry::getRigidBody
agx::RigidBody * getRigidBody()
Definition:
Geometry.h:790
agxSDK::ExecuteFilterT
Templated version of ExecuteFilter, for objects which contain geometries and inherit from agx::Refere...
Definition:
ExecuteFilter.h:83
agx::RigidBody
The rigid body class, combining a geometric model and a frame of reference.
Definition:
RigidBody.h:52
agx::ref_ptr
Smart pointer for handling referenced counted objects.
Definition:
ref_ptr.h:30
agxSDK
The agxSDK namespace contain classes to bridge the collision detection system and the dynamical simul...
Definition:
Constraint.h:31
agxSDK::RigidBodyFilterRef
agx::ref_ptr< RigidBodyFilter > RigidBodyFilterRef
Definition:
RigidBodyFilter.h:43
agxSDK::matchFilter
bool matchFilter(const agxCollide::Geometry *geo, const agxSDK::Assembly *a)
Definition:
AssemblyFilter.h:30
agxSDK::RigidBodyFilter
ExecuteFilterT< agx::RigidBody, agx::RigidBody > RigidBodyFilter
Definition:
RigidBodyFilter.h:42
agxSDK::RigidBodyGeometryFilterRef
agx::ref_ptr< RigidBodyGeometryFilter > RigidBodyGeometryFilterRef
Definition:
RigidBodyFilter.h:49
agxSDK::RigidBodyGeometryFilter
ExecuteFilterT< agx::RigidBody, agxCollide::Geometry > RigidBodyGeometryFilter
Definition:
RigidBodyFilter.h:48
stdint.h
include
agxSDK
RigidBodyFilter.h
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