AGX Dynamics 2.42.1.1
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ShaderGeometry.h File Reference
#include <osg/MatrixTransform>
#include <osg/Geometry>
#include <agxOSG/export.h>
#include <agxRender/Color.h>

Go to the source code of this file.

Classes

struct  agxOSG::ShaderGeometry::RenderOrder
 This will determine the render order of the shaders, e.g., render faces before edges. More...
 
struct  agxOSG::ShaderGeometry
 Empty geometry which can load vertex, geometry and fragment shaders, or create a custom osg::Program. More...
 

Namespaces

namespace  agxOSG
 The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph.
 

Typedefs

using agxOSG::OsgShaderGeometryRef = osg::ref_ptr< ShaderGeometry >
 
using agxOSG::OsgShaderGeometryRefVector = std::vector< OsgShaderGeometryRef >