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AGX Dynamics 2.42.1.1
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#include <osg/MatrixTransform>#include <osg/Geometry>#include <agxOSG/export.h>#include <agxRender/Color.h>Go to the source code of this file.
Classes | |
| struct | agxOSG::ShaderGeometry::RenderOrder |
| This will determine the render order of the shaders, e.g., render faces before edges. More... | |
| struct | agxOSG::ShaderGeometry |
| Empty geometry which can load vertex, geometry and fragment shaders, or create a custom osg::Program. More... | |
Namespaces | |
| namespace | agxOSG |
| The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph. | |
Typedefs | |
| using | agxOSG::OsgShaderGeometryRef = osg::ref_ptr< ShaderGeometry > |
| using | agxOSG::OsgShaderGeometryRefVector = std::vector< OsgShaderGeometryRef > |