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AGX Dynamics 2.42.3.1
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#include <agx/BitState.h>#include <agxTerrain/PrimaryActiveZone.h>#include <agxTerrain/SoilParticleAggregate.h>#include <agxTerrain/SoilPenetrationResistance.h>#include <agxTerrain/AggregateContactGenerator.h>#include <agxTerrain/DeformController.h>#include <agxTerrain/ShovelSettings.h>#include <agxStream/Serializable.h>#include <agx/Plane.h>Go to the source code of this file.
Classes | |
| class | agxTerrain::Shovel::ExcavationSettings |
| Class containing the settings for the different ExcavationModes for a shovel. More... | |
| class | agxTerrain::Shovel |
| Shovel object used to interact with a terrain via an active zone that converts solid terrain to dynamic terrain which can be moved by the shovel rigid body. More... | |
| class | agxTerrain::ShovelAggregateContactMaterialContainer |
| Simple container class for storing and handling explicit contact material for shovel-aggregate contacts, indexed by specified excavation mode. More... | |
| class | agxTerrain::ShovelUtils |
| struct | agxTerrain::Shovel::SoilPenetrationParameters |
| struct | agxTerrain::Shovel::TeethSettings |
Namespaces | |
| namespace | agxCollide |
| This namespace consists of a set of classes for handling geometric intersection tests including boolean tests, penetration and contact sets. | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |