AGX Dynamics 2.42.1.1
Loading...
Searching...
No Matches
SimpleDepthBufferLidar.h
Go to the documentation of this file.
1/*
2Copyright 2007-2025. Algoryx Simulation AB.
3
4All AGX source code, intellectual property, documentation, sample code,
5tutorials, scene files and technical white papers, are copyrighted, proprietary
6and confidential material of Algoryx Simulation AB. You may not download, read,
7store, distribute, publish, copy or otherwise disseminate, use or expose this
8material unless having a written signed agreement with Algoryx Simulation AB, or having been
9advised so by Algoryx Simulation AB for a time limited evaluation, or having purchased a
10valid commercial license from Algoryx Simulation AB.
11
12Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
13from using this software, unless otherwise stated in written agreements with
14Algoryx Simulation AB.
15*/
16
17#ifndef AGXOSG_SIMPLEDEPTHBUFFERLIDAR_H
18#define AGXOSG_SIMPLEDEPTHBUFFERLIDAR_H
19
20#include <agxOSG/export.h>
21#include <agx/Vec3.h>
23#include <agxOSG/RenderTarget.h>
24
25namespace agxOSG
26{
28
30 {
31 public:
38 SimpleDepthBufferLidar(agx::UInt width, agx::UInt height, bool eyeCoordinates = true);
39
45
46 protected:
48
49 private:
50 bool m_eyeCoordinates;
51 agx::Vec3fVector m_scan;
52 };
53}
54
55#endif /* AGXOSG_SIMPLEDEPTHBUFFERLIDAR_H */
#define AGX_DECLARE_POINTER_TYPES(type)
Definition: Referenced.h:254
#define AGXOSG_EXPORT
This class will transfer the camera buffer to the CPU for local storage/processing.
Definition: RenderToImage.h:35
agx::Vec3fVector & getScan(void)
Get the latest scan.
SimpleDepthBufferLidar(agx::UInt width, agx::UInt height, bool eyeCoordinates=true)
Construct 2D lidar.
Vector containing 'raw' data.
Definition: agx/Vector.h:246
The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph.
uint64_t UInt
Definition: Integer.h:27