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AGX Dynamics 2.42.1.1
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#include <agxSensor/export.h>#include <agx/Referenced.h>#include <agx/BitState.h>#include <agxStream/Serializable.h>#include <queue>#include <stack>Go to the source code of this file.
Classes | |
| struct | agxSensor::SystemNode::CallbackData |
| class | agxSensor::SystemNode |
| System node is a separate step/operation in an execution tree representing a sensor (or such) in a sensor simulation environment. More... | |
Namespaces | |
| namespace | agxRender |
| Namespace containing classes for handling debug rendering of collision geometries, constraints, contacts and rigid bodies. | |
| namespace | agxSensor |
| The agxSensor namespace contains components to model real-time sensors connected to the physics of AGX Dynamics. | |
Typedefs | |
| typedef agx::observer_ptr< const SystemNode > | agxSensor::SystemNodeConstObserver |
| typedef agx::ref_ptr< const SystemNode > | agxSensor::SystemNodeConstRef |
| typedef agx::observer_ptr< SystemNode > | agxSensor::SystemNodeObserver |
| typedef agx::Vector< SystemNodeObserver > | agxSensor::SystemNodeObserverVector |
| typedef agx::VectorPOD< SystemNode * > | agxSensor::SystemNodePtrVector |
| typedef agx::ref_ptr< SystemNode > | agxSensor::SystemNodeRef |
| typedef agx::Vector< SystemNodeRef > | agxSensor::SystemNodeRefVector |