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AGX Dynamics 2.42.3.1
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#include <agx/config/AGX_USE_AGXTERRAIN.h>#include <agxTerrain/export.h>#include <agxTerrain/TerrainContact.h>#include <agx/Referenced.h>#include <agx/Vec3.h>#include <agx/Vec2.h>#include <agx/agx_vector_types.h>#include <agx/Material.h>#include <agx/HashSet.h>#include <agx/Bound.h>#include <agxCollide/Contacts.h>#include <queue>Go to the source code of this file.
Classes | |
| class | agxTerrain::TerrainContactGenerator |
| This class has two main responsibilities: More... | |
Namespaces | |
| namespace | agxCollide |
| This namespace consists of a set of classes for handling geometric intersection tests including boolean tests, penetration and contact sets. | |
| namespace | agxSDK |
| The agxSDK namespace contain classes to bridge the collision detection system and the dynamical simulation system including Material, event listeners etc. | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |
Typedefs | |
| typedef std::queue< agx::Vec2i > | agxTerrain::IndexQueue |
| typedef agx::observer_ptr< const TerrainContactGenerator > | agxTerrain::TerrainContactGeneratorConstObserver |
| typedef agx::ref_ptr< const TerrainContactGenerator > | agxTerrain::TerrainContactGeneratorConstRef |
| typedef agx::observer_ptr< TerrainContactGenerator > | agxTerrain::TerrainContactGeneratorObserver |
| typedef agx::Vector< TerrainContactGeneratorObserver > | agxTerrain::TerrainContactGeneratorObserverVector |
| typedef agx::VectorPOD< TerrainContactGenerator * > | agxTerrain::TerrainContactGeneratorPtrVector |
| typedef agx::ref_ptr< TerrainContactGenerator > | agxTerrain::TerrainContactGeneratorRef |
| typedef agx::Vector< TerrainContactGeneratorRef > | agxTerrain::TerrainContactGeneratorRefVector |