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| AGXTERRAIN_EXPORT TangentPatchData | agxTerrain::computeInsideTangentPatches (agxTerrain::Shovel *shovel, size_t numPoints=200, size_t numPatches=20, bool debugRender=false) |
| | Compute the surface tangent patches over the whole surface in the angle interval from the cutting edge center to the top edge center.
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| AGXTERRAIN_EXPORT ShovelPlane | agxTerrain::computeShovelBottomPlane (agxTerrain::Shovel *shovel, bool debugRender=false) |
| | Compute the dominant cutting bottom plane using the backside surface structure.
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| AGXTERRAIN_EXPORT ShovelPlane | agxTerrain::computeShovelInsidePlane (agxTerrain::Shovel *shovel, bool debugRender=false) |
| | Compute the dominant inside plane using the inside surface structure.
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| AGXTERRAIN_EXPORT ShovelSurfaceVectors | agxTerrain::computeShovelSurfaceVectors (agxTerrain::Shovel *shovel, SURFACE_TRACE_MODE mode=SURFACE_TRACE_MODE::OUTSIDE, size_t numCrossSectionSamples=8, size_t numPointsPerSample=200, agx::Real angleInterval=agx::PI, bool debugRender=false) |
| | Compute the dominant shovel surface vectors such as normal and tangents for a shovel surface over a specific angle interval, starting with the vector from the mesh center to the cutting edge center point, traveling along the shovel surface towards the top edge until end angle internval.
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| AGXTERRAIN_EXPORT ToolShapeData | agxTerrain::createCustomBucketData (const std::vector< std::pair< agx::Vec3, agx::Real > > &sizes, bool createWalls=true) |
| | Utility function that creates a custom bucket from a list of box half-vectors and angles and associated edges and vectors.
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| AGXTERRAIN_EXPORT agxCollide::GeometryRefVector | agxTerrain::createVoxelCollisionGeometries (agx::RigidBodyRef parentBody, agx::FrameRef parentFrame, agx::Real tessellationLevel=0.5) |
| | Utility function that creates voxel collision geometries from a parent rigid body and frame.
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| AGXTERRAIN_EXPORT std::tuple< bool, agx::Vec3 > | agxTerrain::findLineMeshesIntersection (const agx::Vec3 &point1, const agx::Vec3 &point2, const MeshTransformPairVector &meshes) |
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| AGXTERRAIN_EXPORT std::tuple< bool, agx::Vec3 > | agxTerrain::findLineShovelIntersection (agxTerrain::Shovel *shovel, const agx::Vec3 &point1, const agx::Vec3 &point2, bool debugRender=false) |
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| AGXTERRAIN_EXPORT bool | agxTerrain::findPlaneMeshCenterPoint (const agx::Vec3 &planePoint, const agx::Vec3 &planeNormal, agx::Real rayLength, const MeshTransformPairVector &meshes, agx::Vec3 &result) |
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| AGXTERRAIN_EXPORT Terrain * | agxTerrain::getClosestOverlappingTerrain (const Shovel *shovel, const TerrainPtrVector &terrains, bool onlyValidDeformableTerrain=true) |
| | Find the overlapping terrain that best matches the shovel overlap.
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| AGXTERRAIN_EXPORT bool | agxTerrain::isTriangleFirstInRay (const agx::Vec3 &bottom, const agx::Vec3 &top, const agxCollide::Mesh::Triangle &triangle, const MeshTransformPairVector &meshes) |
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| AGXTERRAIN_EXPORT std::vector< PointData > | agxTerrain::traceShovelActiveShapeOutline (agxTerrain::Shovel *shovel, size_t numSamplingPoints=200, bool debugRender=false) |
| | This function traces the inner outline of the specified Shovel's inner body ActiveZone to find the internal cross section geometry outline.
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| AGXTERRAIN_EXPORT SurfacePointData | agxTerrain::traceShovelSurfaceOutline (agxTerrain::Shovel *shovel, SURFACE_TRACE_MODE mode=SURFACE_TRACE_MODE::OUTSIDE, size_t numCrossSectionSamples=4, size_t numPointsPerSample=200, agx::Real angleInterval=agx::PI, bool useCutTopAsMidPoint=false, bool debugRender=false) |
| | Trace the surface outline of a shovel with various cross sectional ray tracing samples over a specific angle interval, starting with the vector from the mesh center to the cutting edge center point, traveling along the shovel surface towards the top edge until end angle internval.
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