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AGX Dynamics 2.42.1.1
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#include <agx/config/AGX_USE_AGXTERRAIN.h>#include <agxTerrain/export.h>#include <agxTerrain/AvalancheController.h>#include <agxTerrain/PrimaryActiveZone.h>#include <agxTerrain/TerrainMaterial.h>#include <agxTerrain/Grid.h>#include <agxTerrain/ColumnHeightGrid.h>#include <agxTerrain/SoilPenetrationResistance.h>#include <agxTerrain/TerrainGridControl.h>#include <agxTerrain/deprecated/TerrainToolCollection.h>#include <agxTerrain/TerrainPhysics.h>#include <agxTerrain/TerrainMassOccupancyController.h>#include <agxTerrain/TerrainMaterialController.h>#include <agxTerrain/CompactionController.h>#include <agxTerrain/TerrainContactGenerator.h>#include <agxTerrain/SoilSimulationInterface.h>#include <agxTerrain/SoilParticleStatistics.h>#include <agxTerrain/TerrainMaterialLibrary.h>#include <agxTerrain/TerrainDataAtlas.h>#include <agxTerrain/TerrainProperties.h>#include <agxTerrain/GroundCollapseController.h>#include <agxTerrain/ForbiddenBound.h>#include <agxSDK/TerrainInstance.h>#include <agx/HashSet.h>#include <agx/HighAccuracyTimer.h>#include <agx/BitState.h>#include <agx/IndexLambdaKernel.h>#include <agxCollide/Plane.h>#include <agxCollide/Geometry.h>#include <agxCollide/HeightField.h>#include <agxTerrain/VoxelGridUtils.h>#include <agxTerrain/ExternalDeformer.h>Go to the source code of this file.
Classes | |
| struct | agxTerrain::Terrain::offsetIndexInfo |
| class | agxTerrain::Terrain |
| A terrain model based a 3D grid model with overlapping height field that can be deformed by interacting shovels objects performing digging motions, converting solid mass to dynamic mass which can be moved. More... | |
Namespaces | |
| namespace | agxTerrain |
| The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes. | |