|
AGX Dynamics 2.42.1.1
|
#include <agxOSG/export.h>#include <osg/Array>#include <osg/Matrixf>#include <osg/Drawable>#include <osg/PrimitiveSet>#include <array>#include <numeric>#include <algorithm>#include <functional>Go to the source code of this file.
Classes | |
| struct | agxOSG::ModelViewMatrixFinder |
| Callback when the model view matrix of the main camera has been updated. More... | |
| class | agxOSG::PrimitiveSetTriangleSorter |
| Checks all primitive sets of a render geometry for triangles and sort the triangles back to front given camera model view matrix and vertex depth reduce function [d1, d2, d3] -> d. More... | |
| struct | agxOSG::PrimitiveSetTriangleSorter::TriangleDepth< TriangleBuffer > |
Namespaces | |
| namespace | agxOSG |
| The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph. | |
Functions | |
| AGXOSG_EXPORT osg::StateSet & | agxOSG::configureStateSet (osg::StateSet &stateSet, bool isTransparent) |
| Configures, or reconfigures, state set for opaque or transparent objects. | |
| template<typename M1 , typename M2 > | |
| bool | agxOSG::matrix4x4ExactlyEqual (const M1 &m1, const M2 &m2) |