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| namespace | agxStream |
| | This namespace contain classes for streaming classes into archives, ASCII, binary for storage (serialization).
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| namespace | agxTerrain |
| | The agxTerrain namespace contains a 3D model for a dynamic deformable Terrain and related classes.
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| #define | AGX_VEC3_TO_OPENVDB_COORD(v) openvdb::Coord((int)v.x(), (int)v.y(), (int)v.z()) |
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| #define | AGX_VEC3_TO_OPENVDB_VEC3D(v) openvdb::Vec3d(v.x(), v.y(), v.z()) |
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| #define | AGX_VEC3_TO_OPENVDB_VEC3F(v) openvdb::Vec3f((float)v.x(), (float)v.y(), (float)v.z()) |
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| #define | AGX_VEC3_TO_OPENVDB_VEC3I(v) openvdb::Vec3i(v.x(), v.y(), v.z()) |
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| #define | AGX_VEC3_TO_OPENVDB_VEC3R(v) openvdb::Vec3R(v.x(), v.y(), v.z()) |
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| #define | AGXTERRAIN_EXPORT |
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| #define | AGXTERRAIN_STORE_RESTORE_INTERFACE |
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| #define | AGXTERRAIN_TERRAINWHEEL_STORE_RESTORE_INTERFACE |
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| #define | OPENVDB_VEC3_TO_AGX(v) agx::Vec3(v.x(), v.y(), v.z()) |
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| #define | OPENVDB_VEC3_TO_AGX_VEC3F(v) agx::Vec3f((float)v.x(), (float)v.y(), (float)v.z()) |
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| #define | OPENVDB_VEC3_TO_AGX_VEC3I(v) agx::Vec3i(v.x(), v.y(), v.z()) |
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◆ AGX_VEC3_TO_OPENVDB_COORD
| #define AGX_VEC3_TO_OPENVDB_COORD |
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v | ) |
openvdb::Coord((int)v.x(), (int)v.y(), (int)v.z()) |
◆ AGX_VEC3_TO_OPENVDB_VEC3D
| #define AGX_VEC3_TO_OPENVDB_VEC3D |
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v | ) |
openvdb::Vec3d(v.x(), v.y(), v.z()) |
◆ AGX_VEC3_TO_OPENVDB_VEC3F
| #define AGX_VEC3_TO_OPENVDB_VEC3F |
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v | ) |
openvdb::Vec3f((float)v.x(), (float)v.y(), (float)v.z()) |
◆ AGX_VEC3_TO_OPENVDB_VEC3I
| #define AGX_VEC3_TO_OPENVDB_VEC3I |
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v | ) |
openvdb::Vec3i(v.x(), v.y(), v.z()) |
◆ AGX_VEC3_TO_OPENVDB_VEC3R
| #define AGX_VEC3_TO_OPENVDB_VEC3R |
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v | ) |
openvdb::Vec3R(v.x(), v.y(), v.z()) |
◆ AGXTERRAIN_EXPORT
| #define AGXTERRAIN_EXPORT |
◆ AGXTERRAIN_STORE_RESTORE_INTERFACE
| #define AGXTERRAIN_STORE_RESTORE_INTERFACE |
Value:
Class for writing serialized data in binary format to a stream.
Definition at line 64 of file agxTerrain/export.h.
◆ AGXTERRAIN_TERRAINWHEEL_STORE_RESTORE_INTERFACE
| #define AGXTERRAIN_TERRAINWHEEL_STORE_RESTORE_INTERFACE |
◆ OPENVDB_VEC3_TO_AGX
| #define OPENVDB_VEC3_TO_AGX |
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v | ) |
agx::Vec3(v.x(), v.y(), v.z()) |
◆ OPENVDB_VEC3_TO_AGX_VEC3F
| #define OPENVDB_VEC3_TO_AGX_VEC3F |
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v | ) |
agx::Vec3f((float)v.x(), (float)v.y(), (float)v.z()) |
◆ OPENVDB_VEC3_TO_AGX_VEC3I
| #define OPENVDB_VEC3_TO_AGX_VEC3I |
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v | ) |
agx::Vec3i(v.x(), v.y(), v.z()) |