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AGX Dynamics 2.41.3.0
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#include <agx/agxPhysics_export.h>#include <agxStream/Serializable.h>#include <agx/RigidBody.h>#include <agxCollide/Geometry.h>#include <agx/List.h>#include <agx/LinearProbingHashTable.h>#include <agx/QuadraticProbingHashTable.h>#include <HashImplementationSwitcher.h>Go to the source code of this file.
Classes | |
| class | agxWire::BodyFixedNode |
| The body fixed node is attached to a body at a given offset. More... | |
| class | agxWire::ConnectingNode |
| Connecting nodes contains two nodes, one at center of mass and the other at the user defined position. More... | |
| class | agxWire::ContactNode |
| Contact node class is a node that, currently, is defined to live on an edge on a geometry (agxCollide::Geometry). More... | |
| class | agxWire::EyeNode |
| Eye node is a type of node that can slide along a wire with or without friction. More... | |
| class | agxWire::FreeNode |
| Free node class used to route wires. More... | |
| class | agxWire::HighResolutionRange |
| Class to control variable node density along wires through routed nodes. More... | |
| class | agxWire::Node |
| Class defining a node that is part of a wire. More... | |
| class | agxWire::NodeFrame |
| Node coordinate frame in another frame. More... | |
| class | agxWire::NodeMaterial |
| Material definition for a wire node Specifies the friction of a wire for sliding through an EyeNode. More... | |
| struct | agxWire::ConnectingNode::StabilityParameters |
| Stability parameters object defining the behavior of the constraints associated to this connecting node. More... | |
| class | agxWire::StopNode |
| Stop node, wire end node used by winches. More... | |
Namespaces | |
| namespace | agxWire |
| Implements a Wire model with adaptive resolution. | |
Enumerations | |
| enum class | agxWire::WireGeometryType { agxWire::SEGMENT , agxWire::LUMPED_SPHERE , agxWire::CONTACT_SENSOR } |