AGX Dynamics 2.42.1.1
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agxSensor::Camera Class Reference

Camera instance class defined by a frame/transform and a model. More...

#include <Camera.h>

+ Inheritance diagram for agxSensor::Camera:

Public Member Functions

 Camera (agx::Frame *frame, CameraModel *model, const CameraBackend &backend=defaultBackend())
 Construct this camera attached to the given frame and configured by the model.
 
void capture ()
 Tell the camera to capture a frame for all outputs.
 
const CameraBackendgetCameraBackend () const
 
virtual agx::FramegetFrame () const override
 
CameraModelgetModel () const
 
CameraOutputHandlergetOutputHandler () const
 
virtual ISensorOutputHandlergetOutputHandlerBase () const override
 
virtual void setFrame (agx::Frame *frame) override
 Assign a new parent frame to attach this camera to.
 
- Public Member Functions inherited from agxSensor::FrameAttachedSensor
 FrameAttachedSensor ()=default
 Default constructor.
 
virtual agx::FramegetFrame () const =0
 
virtual void setFrame (agx::Frame *frame)=0
 Assign a new parent frame to attach this sensor to.
 
- Public Member Functions inherited from agxSensor::Sensor
 Sensor ()=default
 Default constructor.
 
ISensorOutputHandlergetOutputHandler () const
 
virtual ISensorOutputHandlergetOutputHandlerBase () const =0
 
- Public Member Functions inherited from agxSensor::SystemNode
 SystemNode (const SystemNode &)=delete
 Disallow direct copying of nodes.
 
virtual ~SystemNode ()=default
 
bool addChild (SystemNode *child)
 Add unique child to this node.
 
virtual bool addNotification ()
 Called when this system node has been added to a sensor environment.
 
bool appendChild (SystemNode *child)
 Append child to vector of children, silently.
 
virtual void cleanup ()=0
 The sensor environment is being put down, clean everything.
 
virtual void complete ()
 Complete the execution of this system, finishing the integration forward in time.
 
bool detachChild (SystemNode *child)
 Detach/erase child from vector of children, silently.
 
virtual bool eraseAndConnect ()
 Erase this node from the tree and connect its children to the current parent of this node.
 
virtual void execute (const CallbackData &data)
 Execute this system, integrating it data.dt forward in time.
 
template<typename T >
T * findChild (bool recurse=true) const
 Find child of given type.
 
template<typename PredicateT >
SystemNodefindChild (PredicateT pred, bool recurse=true) const
 Find child given predicate pred.
 
template<typename T >
T * findParent () const
 
template<typename PredicateT >
SystemNodefindParent (PredicateT pred) const
 Find parent given predicate.
 
template<typename T >
T * getChild () const
 Searches children for a node of given type.
 
SystemNodegetChild (size_t index) const
 
bool getEnable () const
 
EnvironmentgetEnvironment () const
 
const agx::NamegetName () const
 
size_t getNumChildren () const
 
SystemNodegetParent () const
 
SystemNodegetRoot () const
 
bool hasChild (const SystemNode *child, bool recurse=true) const
 
virtual bool insertParent (SystemNode &parent)
 Inserts new parent to this node.
 
virtual bool onAdd (agx::Referenced &instance)
 Called when an object has been added to the sensor environment.
 
virtual void onChildAdded (SystemNode &child)
 Called when child has been added to this parent.
 
virtual void onChildRemoved (SystemNode &child)
 Called when child has been removed from this parent.
 
virtual bool onRemove (agx::Referenced &instance)
 Called when an object has been removed from the sensor environment.
 
bool removeChild (SystemNode *child)
 Remove child from this node.
 
virtual void removeNotification ()
 Called when this system node is being removed from a sensor environment.
 
virtual void result (const CallbackData &data)
 If necessary assemble, and fetch results related to this system node after a step by data.dt has been completed.
 
void setEnable (bool enable)
 Enable/disable this node.
 
void setName (const agx::Name &name)
 Assign name to this node.
 
virtual void synchronize (const CallbackData &data)
 Synchronization from the main thread.
 
virtual void synchronizeGraphics (const agxRender::RenderManager &renderManager)
 At the very end of a step, synchronize any graphics related aspects of the system node.
 
template<typename VisitorT >
SystemNodevisitBf (VisitorT visitor) const
 Visit the tree from, including, this node until callback returns true - using breadth first traversal.
 
template<typename VisitorT >
void visitChildren (VisitorT visitor, bool recurse=true) const
 Visit all children with func as void( const SystemNode& child ).
 
template<typename VisitorT >
SystemNodevisitChildrenBf (VisitorT visitor) const
 Visit the tree from the children of this node until callback returns true - using breadth first traversal.
 
template<typename VisitorT >
SystemNodevisitChildrenDf (VisitorT visitor) const
 Visit the tree from the children of this node until callback returns true - using depth first traversal.
 
template<typename T , typename VisitorT >
void visitChildrenOfType (VisitorT visitor, bool recurse=true) const
 Visit all children with func as void( const T& child ).
 
template<typename VisitorT >
SystemNodevisitDf (VisitorT visitor) const
 Visit the tree from, including, this node until callback returns true - using depth first traversal.
 
- Public Member Functions inherited from agx::Referenced
 Referenced ()
 Default constructor.
 
 Referenced (const Referenced &)
 
template<typename T >
T * as ()
 Subclass casting.
 
template<typename T >
const T * as () const
 
template<typename T >
T * asSafe ()
 Safe subclass casting, return nullptr if template type does not match.
 
template<typename T >
const T * asSafe () const
 
int getReferenceCount () const
 
template<typename T >
bool is () const
 Subclass test.
 
Referencedoperator= (const Referenced &)
 Assignment operator. Will increment the number of references to the referenced object.
 
void reference (void *ptr=nullptr) const
 Explicitly increment the reference count by one, indicating that this object has another pointer which is referencing it.
 
void unreference (void *ptr=nullptr) const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
void unreference_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
- Public Member Functions inherited from agxStream::Serializable
virtual ~Serializable ()
 Destructor for normal C++ use but hidden from SWIG bindings.
 
virtual const char * getClassName () const
 
bool getEnableSerialization () const
 
bool getEnableUuidGeneration ()
 
agx::UInt32 getIndex () const
 This index is given at creation of this object.
 
virtual StorageAgent * getStorageAgent () const =0
 
agx::Uuid getUuid () const
 
bool isFinished () const
 
void setEnableSerialization (bool flag)
 Set to false to disable serialization of this object.
 
void setFinished ()
 Tells this class that it is restored correctly and should not be deleted during destruction of an Archive.
 
void setUuid (const agx::Uuid &uuid)
 Explicitly set a Uuid on a serializable object.
 

Static Public Member Functions

static Camerafind (const agxSDK::Simulation *simulation, const agx::Name &name)
 Find camera given name.
 
static Camerafind (const Environment *environment, const agx::Name &name)
 Find camera given name.
 
static CameraPtrVector findAll (const agxSDK::Simulation *simulation)
 Find all cameras.
 
static CameraPtrVector findAll (const agxSDK::Simulation *simulation, const agx::Name &name)
 Find all cameras, given name.
 
static CameraPtrVector findAll (const Environment *environment)
 Find all cameras.
 
static CameraPtrVector findAll (const Environment *environment, const agx::Name &name)
 Find all cameras, given name.
 
static void setDefaultCameraBackend (const CameraBackend &backend)
 Set the render backend connection to use as default for all cameras, if no explicit one is assigned.
 
- Static Public Member Functions inherited from agx::Referenced
template<typename T >
static bool ValidateCast (const Referenced *object)
 
- Static Public Member Functions inherited from agxStream::Serializable
static void setEnableUuidGeneration (bool flag)
 Specify if there should be UUID:s generated for each new Serializable object. By default it is enabled.
 

Additional Inherited Members

- Protected Member Functions inherited from agx::Referenced
virtual ~Referenced ()
 Destructor.
 
void allocateObserverVector () const
 
void deleteUsingDeleteHandler () const
 
- Protected Member Functions inherited from agxStream::Serializable
 Serializable ()
 Default constructor.
 
 Serializable (const Serializable &other)
 Copy constructor.
 
void generateUuid ()
 
- Static Protected Member Functions inherited from agx::Referenced
static DeleteHandlergetDeleteHandler ()
 
static void setDeleteHandler (DeleteHandler *handler)
 Internal: Set a DeleteHandler to which deletion of all referenced counted objects will be delegated to.
 
- Protected Attributes inherited from agx::Referenced
Mutex m_mutex
 
ObserverContainer m_observers
 
AtomicValue m_refCount
 

Detailed Description

Camera instance class defined by a frame/transform and a model.

Any output from the sensor is accessed through the CameraOutputHandler.

Definition at line 36 of file agxSensor/Camera.h.

Constructor & Destructor Documentation

◆ Camera()

agxSensor::Camera::Camera ( agx::Frame frame,
CameraModel model,
const CameraBackend backend = defaultBackend() 
)

Construct this camera attached to the given frame and configured by the model.

Note
This camera instance is invalid if the given model is nullptr.
Parameters
frame- parent frame to attach this camera to, may be dynamic, the output is relative to this frame. If nullptr, a new frame is created aligned to the world frame
model- model defining the parameters of this camera instance, invalid if nullptr
backend- connection to the backend to use for the camera rendering

Member Function Documentation

◆ capture()

void agxSensor::Camera::capture ( )

Tell the camera to capture a frame for all outputs.

◆ find() [1/2]

static Camera * agxSensor::Camera::find ( const agxSDK::Simulation simulation,
const agx::Name name 
)
static

Find camera given name.

Parameters
simulation- simulation with a sensor environment
name- name of camera instance to search for
Returns
first camera instance with name name if found, otherwise nullptr

◆ find() [2/2]

static Camera * agxSensor::Camera::find ( const Environment environment,
const agx::Name name 
)
static

Find camera given name.

Parameters
environment- sensor environment
name- name of camera instance to search for
Returns
first camera instance with name name if found, otherwise nullptr

◆ findAll() [1/4]

static CameraPtrVector agxSensor::Camera::findAll ( const agxSDK::Simulation simulation)
static

Find all cameras.

Parameters
simulation- simulation with a sensor environment
Returns
all camera instances in the sensor environment

◆ findAll() [2/4]

static CameraPtrVector agxSensor::Camera::findAll ( const agxSDK::Simulation simulation,
const agx::Name name 
)
static

Find all cameras, given name.

Parameters
simulation- simulation with a sensor environment
name- name of camera instance to search for
Returns
camera instances with name name

◆ findAll() [3/4]

static CameraPtrVector agxSensor::Camera::findAll ( const Environment environment)
static

Find all cameras.

Parameters
environment- sensor environment
Returns
all camera instances in the given sensor environment environment

◆ findAll() [4/4]

static CameraPtrVector agxSensor::Camera::findAll ( const Environment environment,
const agx::Name name 
)
static

Find all cameras, given name.

Parameters
environment- sensor environment
name- name of camera instance to search for
Returns
camera instances with name name

◆ getCameraBackend()

const CameraBackend & agxSensor::Camera::getCameraBackend ( ) const
Returns
the camera backend connection currently in use

◆ getFrame()

virtual agx::Frame * agxSensor::Camera::getFrame ( ) const
overridevirtual
Returns
the frame of this camera, defining this camera -> world transform

Implements agxSensor::FrameAttachedSensor.

◆ getModel()

CameraModel * agxSensor::Camera::getModel ( ) const
Returns
the model of this camera

◆ getOutputHandler()

CameraOutputHandler * agxSensor::Camera::getOutputHandler ( ) const
Returns
the output handler managing the outputs from the camera

◆ getOutputHandlerBase()

virtual ISensorOutputHandler * agxSensor::Camera::getOutputHandlerBase ( ) const
overridevirtual
Returns
the output handler managing the outputs from the camera

Implements agxSensor::Sensor.

◆ setDefaultCameraBackend()

static void agxSensor::Camera::setDefaultCameraBackend ( const CameraBackend backend)
static

Set the render backend connection to use as default for all cameras, if no explicit one is assigned.

Parameters
backend- camera backend connection to use as default

◆ setFrame()

virtual void agxSensor::Camera::setFrame ( agx::Frame frame)
overridevirtual

Assign a new parent frame to attach this camera to.

The effects will take place the next time the environment is stepped.

Parameters
frame- new frame for this camera

Implements agxSensor::FrameAttachedSensor.


The documentation for this class was generated from the following file: