AGX Dynamics 2.42.3.1
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agxSensor::Lidar Class Reference

Lidar instance class defined by a frame/transform and a model. More...

#include <Lidar.h>

+ Inheritance diagram for agxSensor::Lidar:

Public Member Functions

 Lidar (agx::Frame *frame, LidarModel *model)
 Construct this lidar given frame and model.
 
virtual agx::Frame * getFrame () const override
 
LidarFrameNode * getFrameNode () const
 
LidarModel * getModel () const
 
RtOutputHandler * getOutputHandler () const
 
virtual ISensorOutputHandler * getOutputHandlerBase () const override
 
LidarRayDistortionHandler * getRayDistortionHandler () const
 
virtual void setFrame (agx::Frame *frame) override
 Assign new frame to this lidar.
 
- Public Member Functions inherited from agxSensor::FrameAttachedSensor
 FrameAttachedSensor ()=default
 Default constructor.
 
virtual agx::Frame * getFrame () const =0
 
virtual void setFrame (agx::Frame *frame)=0
 Assign a new parent frame to attach this sensor to.
 
- Public Member Functions inherited from agxSensor::Sensor
 Sensor ()=default
 Default constructor.
 
ISensorOutputHandler * getOutputHandler () const
 
virtual ISensorOutputHandler * getOutputHandlerBase () const =0
 
- Public Member Functions inherited from agxSensor::SystemNode
 SystemNode (const SystemNode &)=delete
 Disallow direct copying of nodes.
 
virtual ~SystemNode ()=default
 
bool addChild (SystemNode *child)
 Add unique child to this node.
 
virtual bool addNotification ()
 Called when this system node has been added to a sensor environment.
 
bool appendChild (SystemNode *child)
 Append child to vector of children, silently.
 
virtual void cleanup ()=0
 The sensor environment is being put down, clean everything.
 
virtual void complete ()
 Complete the execution of this system, finishing the integration forward in time.
 
bool detachChild (SystemNode *child)
 Detach/erase child from vector of children, silently.
 
virtual bool eraseAndConnect ()
 Erase this node from the tree and connect its children to the current parent of this node.
 
virtual void execute (const CallbackData &data)
 Execute this system, integrating it data.dt forward in time.
 
template<typename T >
T * findChild (bool recurse=true) const
 Find child of given type.
 
template<typename PredicateT >
SystemNode * findChild (PredicateT pred, bool recurse=true) const
 Find child given predicate pred.
 
template<typename T >
T * findParent () const
 
template<typename PredicateT >
SystemNode * findParent (PredicateT pred) const
 Find parent given predicate.
 
template<typename T >
T * getChild () const
 Searches children for a node of given type.
 
SystemNode * getChild (size_t index) const
 
bool getEnable () const
 
Environment * getEnvironment () const
 
const agx::Name & getName () const
 
size_t getNumChildren () const
 
SystemNode * getParent () const
 
SystemNode * getRoot () const
 
bool hasChild (const SystemNode *child, bool recurse=true) const
 
virtual bool insertParent (SystemNode &parent)
 Inserts new parent to this node.
 
virtual bool onAdd (agx::Referenced &instance)
 Called when an object has been added to the sensor environment.
 
virtual void onChildAdded (SystemNode &child)
 Called when child has been added to this parent.
 
virtual void onChildRemoved (SystemNode &child)
 Called when child has been removed from this parent.
 
virtual bool onRemove (agx::Referenced &instance)
 Called when an object has been removed from the sensor environment.
 
bool removeChild (SystemNode *child)
 Remove child from this node.
 
virtual void removeNotification ()
 Called when this system node is being removed from a sensor environment.
 
virtual void result (const CallbackData &data)
 If necessary assemble, and fetch results related to this system node after a step by data.dt has been completed.
 
void setEnable (bool enable)
 Enable/disable this node.
 
void setName (const agx::Name &name)
 Assign name to this node.
 
virtual void synchronize (const CallbackData &data)
 Synchronization from the main thread.
 
virtual void synchronizeGraphics (const agxRender::RenderManager &renderManager)
 At the very end of a step, synchronize any graphics related aspects of the system node.
 
template<typename VisitorT >
SystemNode * visitBf (VisitorT visitor) const
 Visit the tree from, including, this node until callback returns true - using breadth first traversal.
 
template<typename VisitorT >
void visitChildren (VisitorT visitor, bool recurse=true) const
 Visit all children with func as void( const SystemNode& child ).
 
template<typename VisitorT >
SystemNode * visitChildrenBf (VisitorT visitor) const
 Visit the tree from the children of this node until callback returns true - using breadth first traversal.
 
template<typename VisitorT >
SystemNode * visitChildrenDf (VisitorT visitor) const
 Visit the tree from the children of this node until callback returns true - using depth first traversal.
 
template<typename T , typename VisitorT >
void visitChildrenOfType (VisitorT visitor, bool recurse=true) const
 Visit all children with func as void( const T& child ).
 
template<typename VisitorT >
SystemNode * visitDf (VisitorT visitor) const
 Visit the tree from, including, this node until callback returns true - using depth first traversal.
 
- Public Member Functions inherited from agx::Referenced
 Referenced ()
 Default constructor.
 
 Referenced (const Referenced &)
 
template<typename T >
T * as ()
 Subclass casting.
 
template<typename T >
const T * as () const
 
template<typename T >
T * asSafe ()
 Safe subclass casting, return nullptr if template type does not match.
 
template<typename T >
const T * asSafe () const
 
int getReferenceCount () const
 
template<typename T >
bool is () const
 Subclass test.
 
Referenced & operator= (const Referenced &)
 Assignment operator. Will increment the number of references to the referenced object.
 
void reference (void *ptr=nullptr) const
 Explicitly increment the reference count by one, indicating that this object has another pointer which is referencing it.
 
void unreference (void *ptr=nullptr) const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
void unreference_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
- Public Member Functions inherited from agxStream::Serializable
virtual ~Serializable ()
 Destructor for normal C++ use but hidden from SWIG bindings.
 
virtual const char * getClassName () const
 
bool getEnableSerialization () const
 
bool getEnableUuidGeneration ()
 
agx::UInt32 getIndex () const
 This index is given at creation of this object.
 
virtual StorageAgent * getStorageAgent () const =0
 
agx::Uuid getUuid () const
 
bool isFinished () const
 
void setEnableSerialization (bool flag)
 Set to false to disable serialization of this object.
 
void setFinished ()
 Tells this class that it is restored correctly and should not be deleted during destruction of an Archive.
 
void setUuid (const agx::Uuid &uuid)
 Explicitly set a Uuid on a serializable object.
 

Static Public Member Functions

static Lidar * find (const agxSDK::Simulation *simulation, const agx::Name &name)
 Find lidar given name.
 
static Lidar * find (const Environment *environment, const agx::Name &name)
 Find lidar given name.
 
static LidarPtrVector findAll (const agxSDK::Simulation *simulation)
 Find all lidar.
 
static LidarPtrVector findAll (const agxSDK::Simulation *simulation, const agx::Name &name)
 Find all lidar given name.
 
static LidarPtrVector findAll (const Environment *environment)
 Find all lidar.
 
static LidarPtrVector findAll (const Environment *environment, const agx::Name &name)
 Find all lidar given name.
 
- Static Public Member Functions inherited from agx::Referenced
template<typename T >
static bool ValidateCast (const Referenced *object)
 
- Static Public Member Functions inherited from agxStream::Serializable
static void setEnableUuidGeneration (bool flag)
 Specify if there should be UUID:s generated for each new Serializable object. By default it is enabled.
 

Additional Inherited Members

- Protected Member Functions inherited from agx::Referenced
virtual ~Referenced ()
 Destructor.
 
void allocateObserverVector () const
 
void deleteUsingDeleteHandler () const
 
- Protected Member Functions inherited from agxStream::Serializable
 Serializable ()
 Default constructor.
 
 Serializable (const Serializable &other)
 Copy constructor.
 
void generateUuid ()
 
- Static Protected Member Functions inherited from agx::Referenced
static DeleteHandler * getDeleteHandler ()
 
static void setDeleteHandler (DeleteHandler *handler)
 Internal: Set a DeleteHandler to which deletion of all referenced counted objects will be delegated to.
 
- Protected Attributes inherited from agx::Referenced
Mutex m_mutex
 
ObserverContainer m_observers
 
AtomicValue m_refCount
 

Detailed Description

Lidar instance class defined by a frame/transform and a model.

Any output, such as point cloud, intensity, normals etc., are given as seen from the lidar frame.

Definition at line 39 of file Lidar.h.

Constructor & Destructor Documentation

◆ Lidar()

agxSensor::Lidar::Lidar ( agx::Frame *  frame,
LidarModel *  model 
)

Construct this lidar given frame and model.

If the given frame is nullptr, a new frame is created aligned with the world frame.

Note
This lidar instance is invalid if the given model is nullptr.
Parameters
frame- world frame transform of this lidar, may be dynamic, the output will be given in this frame.
model- model defining this lidar instance, invalid if nullptr

Member Function Documentation

◆ find() [1/2]

static Lidar * agxSensor::Lidar::find ( const agxSDK::Simulation *  simulation,
const agx::Name &  name 
)
static

Find lidar given name.

Parameters
simulation- simulation with a sensor environment
name- name of lidar instance to search for
Returns
first lidar instance with name name if found, otherwise nullptr

◆ find() [2/2]

static Lidar * agxSensor::Lidar::find ( const Environment *  environment,
const agx::Name &  name 
)
static

Find lidar given name.

Parameters
environment- sensor environment
name- name of lidar instance to search for
Returns
first lidar instance with name name if found, otherwise nullptr

◆ findAll() [1/4]

static LidarPtrVector agxSensor::Lidar::findAll ( const agxSDK::Simulation *  simulation)
static

Find all lidar.

Parameters
simulation- simulation with a sensor environment
Returns
all lidar instances in the sensor environment

◆ findAll() [2/4]

static LidarPtrVector agxSensor::Lidar::findAll ( const agxSDK::Simulation *  simulation,
const agx::Name &  name 
)
static

Find all lidar given name.

Parameters
simulation- simulation with a sensor environment
name- name of lidar instance to search for
Returns
lidar instances with name name

◆ findAll() [3/4]

static LidarPtrVector agxSensor::Lidar::findAll ( const Environment *  environment)
static

Find all lidar.

Parameters
environment- sensor environment
Returns
all lidar instances in the given sensor environment environment

◆ findAll() [4/4]

static LidarPtrVector agxSensor::Lidar::findAll ( const Environment *  environment,
const agx::Name &  name 
)
static

Find all lidar given name.

Parameters
environment- sensor environment
name- name of lidar instance to search for
Returns
lidar instances with name name

◆ getFrame()

virtual agx::Frame * agxSensor::Lidar::getFrame ( ) const
overridevirtual
Returns
the frame of this lidar, defining this lidar -> world transform.

Implements agxSensor::FrameAttachedSensor.

◆ getFrameNode()

LidarFrameNode * agxSensor::Lidar::getFrameNode ( ) const
Returns
the frame node in the system tree updating the transform of this lidar

◆ getModel()

LidarModel * agxSensor::Lidar::getModel ( ) const
Returns
the model if this lidar

◆ getOutputHandler()

RtOutputHandler * agxSensor::Lidar::getOutputHandler ( ) const
Returns
the output handler managing the outputs, such as point hits cloud, intensities, normals, etc.

◆ getOutputHandlerBase()

virtual ISensorOutputHandler * agxSensor::Lidar::getOutputHandlerBase ( ) const
overridevirtual
Returns
the output handler managing the outputs, such as point hits cloud, intensities, normals, etc.

Implements agxSensor::Sensor.

◆ getRayDistortionHandler()

LidarRayDistortionHandler * agxSensor::Lidar::getRayDistortionHandler ( ) const
Returns
the ray distortion handler managing any potential distortion applied to the rays before raytrace.

◆ setFrame()

virtual void agxSensor::Lidar::setFrame ( agx::Frame *  frame)
overridevirtual

Assign new frame to this lidar.

The results will be given in this new frame the next time the environment is stepped.

Parameters
frame- new frame for this lidar

Implements agxSensor::FrameAttachedSensor.


The documentation for this class was generated from the following file: