AGX Dynamics 2.42.2.1
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agxSensor::SensorGroupStepStride Class Reference

A group of sensors that steps at a lower rate compared to the environment, specified by the stride value. More...

#include <SensorGroupStepStride.h>

+ Inheritance diagram for agxSensor::SensorGroupStepStride:

Public Member Functions

 SensorGroupStepStride (agx::UInt32 stride=1, SensorRefVector sensors=SensorRefVector())
 Construct a step stride sensor group with the given stride.
 
bool add (Sensor *sensor)
 Add unique sensor to this group.
 
virtual void cleanup () override
 The sensor environment is being put down, clean everything.
 
agx::UInt32 getStride () const
 
bool remove (Sensor *sensor)
 Remove sensor from this group.
 
void setStride (agx::UInt32 stride)
 Set the group step stride compared to the environment.
 
- Public Member Functions inherited from agxSensor::SystemNode
 SystemNode (const SystemNode &)=delete
 Disallow direct copying of nodes.
 
virtual ~SystemNode ()=default
 
bool addChild (SystemNode *child)
 Add unique child to this node.
 
virtual bool addNotification ()
 Called when this system node has been added to a sensor environment.
 
bool appendChild (SystemNode *child)
 Append child to vector of children, silently.
 
virtual void cleanup ()=0
 The sensor environment is being put down, clean everything.
 
virtual void complete ()
 Complete the execution of this system, finishing the integration forward in time.
 
bool detachChild (SystemNode *child)
 Detach/erase child from vector of children, silently.
 
virtual bool eraseAndConnect ()
 Erase this node from the tree and connect its children to the current parent of this node.
 
virtual void execute (const CallbackData &data)
 Execute this system, integrating it data.dt forward in time.
 
template<typename T >
T * findChild (bool recurse=true) const
 Find child of given type.
 
template<typename PredicateT >
SystemNodefindChild (PredicateT pred, bool recurse=true) const
 Find child given predicate pred.
 
template<typename T >
T * findParent () const
 
template<typename PredicateT >
SystemNodefindParent (PredicateT pred) const
 Find parent given predicate.
 
template<typename T >
T * getChild () const
 Searches children for a node of given type.
 
SystemNodegetChild (size_t index) const
 
bool getEnable () const
 
EnvironmentgetEnvironment () const
 
const agx::NamegetName () const
 
size_t getNumChildren () const
 
SystemNodegetParent () const
 
SystemNodegetRoot () const
 
bool hasChild (const SystemNode *child, bool recurse=true) const
 
virtual bool insertParent (SystemNode &parent)
 Inserts new parent to this node.
 
virtual bool onAdd (agx::Referenced &instance)
 Called when an object has been added to the sensor environment.
 
virtual void onChildAdded (SystemNode &child)
 Called when child has been added to this parent.
 
virtual void onChildRemoved (SystemNode &child)
 Called when child has been removed from this parent.
 
virtual bool onRemove (agx::Referenced &instance)
 Called when an object has been removed from the sensor environment.
 
bool removeChild (SystemNode *child)
 Remove child from this node.
 
virtual void removeNotification ()
 Called when this system node is being removed from a sensor environment.
 
virtual void result (const CallbackData &data)
 If necessary assemble, and fetch results related to this system node after a step by data.dt has been completed.
 
void setEnable (bool enable)
 Enable/disable this node.
 
void setName (const agx::Name &name)
 Assign name to this node.
 
virtual void synchronize (const CallbackData &data)
 Synchronization from the main thread.
 
virtual void synchronizeGraphics (const agxRender::RenderManager &renderManager)
 At the very end of a step, synchronize any graphics related aspects of the system node.
 
template<typename VisitorT >
SystemNodevisitBf (VisitorT visitor) const
 Visit the tree from, including, this node until callback returns true - using breadth first traversal.
 
template<typename VisitorT >
void visitChildren (VisitorT visitor, bool recurse=true) const
 Visit all children with func as void( const SystemNode& child ).
 
template<typename VisitorT >
SystemNodevisitChildrenBf (VisitorT visitor) const
 Visit the tree from the children of this node until callback returns true - using breadth first traversal.
 
template<typename VisitorT >
SystemNodevisitChildrenDf (VisitorT visitor) const
 Visit the tree from the children of this node until callback returns true - using depth first traversal.
 
template<typename T , typename VisitorT >
void visitChildrenOfType (VisitorT visitor, bool recurse=true) const
 Visit all children with func as void( const T& child ).
 
template<typename VisitorT >
SystemNodevisitDf (VisitorT visitor) const
 Visit the tree from, including, this node until callback returns true - using depth first traversal.
 
- Public Member Functions inherited from agx::Referenced
 Referenced ()
 Default constructor.
 
 Referenced (const Referenced &)
 
template<typename T >
T * as ()
 Subclass casting.
 
template<typename T >
const T * as () const
 
template<typename T >
T * asSafe ()
 Safe subclass casting, return nullptr if template type does not match.
 
template<typename T >
const T * asSafe () const
 
int getReferenceCount () const
 
template<typename T >
bool is () const
 Subclass test.
 
Referencedoperator= (const Referenced &)
 Assignment operator. Will increment the number of references to the referenced object.
 
void reference (void *ptr=nullptr) const
 Explicitly increment the reference count by one, indicating that this object has another pointer which is referencing it.
 
void unreference (void *ptr=nullptr) const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
void unreference_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
- Public Member Functions inherited from agxStream::Serializable
virtual ~Serializable ()
 Destructor for normal C++ use but hidden from SWIG bindings.
 
virtual const char * getClassName () const
 
bool getEnableSerialization () const
 
bool getEnableUuidGeneration ()
 
agx::UInt32 getIndex () const
 This index is given at creation of this object.
 
virtual StorageAgent * getStorageAgent () const =0
 
agx::Uuid getUuid () const
 
bool isFinished () const
 
void setEnableSerialization (bool flag)
 Set to false to disable serialization of this object.
 
void setFinished ()
 Tells this class that it is restored correctly and should not be deleted during destruction of an Archive.
 
void setUuid (const agx::Uuid &uuid)
 Explicitly set a Uuid on a serializable object.
 

Additional Inherited Members

- Static Public Member Functions inherited from agx::Referenced
template<typename T >
static bool ValidateCast (const Referenced *object)
 
- Static Public Member Functions inherited from agxStream::Serializable
static void setEnableUuidGeneration (bool flag)
 Specify if there should be UUID:s generated for each new Serializable object. By default it is enabled.
 
- Protected Member Functions inherited from agx::Referenced
virtual ~Referenced ()
 Destructor.
 
void allocateObserverVector () const
 
void deleteUsingDeleteHandler () const
 
- Protected Member Functions inherited from agxStream::Serializable
 Serializable ()
 Default constructor.
 
 Serializable (const Serializable &other)
 Copy constructor.
 
void generateUuid ()
 
- Static Protected Member Functions inherited from agx::Referenced
static DeleteHandlergetDeleteHandler ()
 
static void setDeleteHandler (DeleteHandler *handler)
 Internal: Set a DeleteHandler to which deletion of all referenced counted objects will be delegated to.
 
- Protected Attributes inherited from agx::Referenced
Mutex m_mutex
 
ObserverContainer m_observers
 
AtomicValue m_refCount
 

Detailed Description

A group of sensors that steps at a lower rate compared to the environment, specified by the stride value.

Note
This group only has an effect when added to the environment, and is ignored when added as a child to another SystemNode.
Any sensor added to this group will only produce output at the lower rate at which this group steps, and thus not at the full environment step rate.

Definition at line 34 of file SensorGroupStepStride.h.

Constructor & Destructor Documentation

◆ SensorGroupStepStride()

agxSensor::SensorGroupStepStride::SensorGroupStepStride ( agx::UInt32  stride = 1,
SensorRefVector  sensors = SensorRefVector() 
)

Construct a step stride sensor group with the given stride.

Parameters
stride- Number of environment steps between each step of this group
sensors- Initial sensors to add to this group

Member Function Documentation

◆ add()

bool agxSensor::SensorGroupStepStride::add ( Sensor sensor)

Add unique sensor to this group.

Parameters
sensor- sensor to add
Returns
true if added successfully, false if nullptr or already added

◆ cleanup()

virtual void agxSensor::SensorGroupStepStride::cleanup ( )
overridevirtual

The sensor environment is being put down, clean everything.

Implements agxSensor::SystemNode.

◆ getStride()

agx::UInt32 agxSensor::SensorGroupStepStride::getStride ( ) const
Returns
the number of environment steps between each step of this group

◆ remove()

bool agxSensor::SensorGroupStepStride::remove ( Sensor sensor)

Remove sensor from this group.

Parameters
sensor- sensor to remove
Returns
true if removed successfully, false if nullptr or not sensor in this group

◆ setStride()

void agxSensor::SensorGroupStepStride::setStride ( agx::UInt32  stride)

Set the group step stride compared to the environment.

Parameters
stride- Number of environment steps between each step of this group

The documentation for this class was generated from the following file: