| AXIS(size_t i) | agx::Vec3T< Real > | static |
| clamp(const Vec3T &min, const Vec3T &max) | agx::Vec3T< Real > | |
| componentMax(const Vec3T &v1, const Vec3T &v2) | agx::Vec3T< Real > | static |
| componentMin(const Vec3T &v1, const Vec3T &v2) | agx::Vec3T< Real > | static |
| cross(const Vec3T &rhs) const | agx::Vec3T< Real > | |
| DEFAULT_CURVATURE | agxUtil::Spline::Point | static |
| DEFAULT_STRETCH | agxUtil::Spline::Point | static |
| DEFAULT_TENSION | agxUtil::Spline::Point | static |
| distance(const Vec3T &v2) const | agx::Vec3T< Real > | |
| distance2(const Vec3T &v2) const | agx::Vec3T< Real > | |
| distance2(const Vec3T &v2) const | agx::Vec3T< Real > | |
| distance2(const Vec3T &v2) const | agx::Vec3T< Real > | |
| distance2(const Vec3T &v2) const | agx::Vec3T< Real > | |
| distance2(const Vec3T &v2) const | agx::Vec3T< Real > | |
| div(const Vec3T &lhs, const Vec3T &rhs) | agx::Vec3T< Real > | static |
| equalsZero() const | agx::Vec3T< Real > | |
| getCurvature() const | agxUtil::Spline::Point | inline |
| getPerpendicularUnitVector() const | agx::Vec3T< Real > | |
| getPerpendicularUnitVector(const Vec3T &v2) const | agx::Vec3T< Real > | |
| getStretch() const | agxUtil::Spline::Point | inline |
| getTension() const | agxUtil::Spline::Point | inline |
| isFinite() const | agx::Vec3T< Real > | |
| isNaN() const | agx::Vec3T< Real > | |
| isValid() const | agx::Vec3T< Real > | |
| length() const | agx::Vec3T< Real > | |
| length2() const | agx::Vec3T< Real > | |
| m_data | agx::Vec3T< Real > | protected |
| maxComponent() const | agx::Vec3T< Real > | |
| maxElement() const | agx::Vec3T< Real > | |
| minComponent() const | agx::Vec3T< Real > | |
| minElement() const | agx::Vec3T< Real > | |
| mul(const Vec3T &lhs, const Vec3T &rhs) | agx::Vec3T< Real > | static |
| normal() const | agx::Vec3T< Real > | |
| normalize() | agx::Vec3T< Real > | |
| operator!=(const Vec3T &v) const | agx::Vec3T< Real > | |
| operator*(const Vec3T &rhs) const | agx::Vec3T< Real > | |
| operator*(Real rhs) const | agx::Vec3T< Real > | |
| operator*=(Real rhs) | agx::Vec3T< Real > | |
| operator+(const Vec3T &rhs) const | agx::Vec3T< Real > | |
| operator+(const Real &rhs) const | agx::Vec3T< Real > | |
| operator+=(const Vec3T &rhs) | agx::Vec3T< Real > | |
| operator+=(const Real &rhs) | agx::Vec3T< Real > | |
| operator-(const Vec3T &rhs) const | agx::Vec3T< Real > | |
| operator-(const Real &rhs) const | agx::Vec3T< Real > | |
| operator-() const | agx::Vec3T< Real > | |
| operator-=(const Vec3T &rhs) | agx::Vec3T< Real > | |
| operator-=(const Real &rhs) | agx::Vec3T< Real > | |
| operator/(Real rhs) const | agx::Vec3T< Real > | |
| operator/=(Real rhs) | agx::Vec3T< Real > | |
| operator==(const Vec3T &v) const | agx::Vec3T< Real > | |
| operator[](size_t i) | agx::Vec3T< Real > | |
| operator[](size_t i) const | agx::Vec3T< Real > | |
| operator^(const Vec3T &rhs) const | agx::Vec3T< Real > | |
| Point(const agx::Vec3 &p=agx::Vec3(), agx::Real t=DEFAULT_TENSION, agx::Real stretch=DEFAULT_STRETCH, agx::Real curvature=DEFAULT_CURVATURE) | agxUtil::Spline::Point | inline |
| ptr() | agx::Vec3T< Real > | |
| ptr() const | agx::Vec3T< Real > | |
| random(Real min=Real(0), Real max=Real(1)) | agx::Vec3T< Real > | static |
| random(const Vec3T< Real > &min, const Vec3T< Real > &max) | agx::Vec3T< Real > | static |
| set(Real x, Real y, Real z) | agx::Vec3T< Real > | |
| set(Real value) | agx::Vec3T< Real > | |
| set(const Vec3T &rhs) | agx::Vec3T< Real > | |
| setLength(Real newLength) | agx::Vec3T< Real > | |
| setTension(agx::Real tension) | agxUtil::Spline::Point | inline |
| store3(Real *storage) const | agx::Vec3T< Real > | |
| Type typedef | agx::Vec3T< Real > | |
| Vec3T(const Vec3T ©)=default | agx::Vec3T< Real > | |
| Vec3T(const Vec3T ©, Real length) | agx::Vec3T< Real > | |
| Vec3T(const Vec3T ©, Real value, size_t i) | agx::Vec3T< Real > | |
| Vec3T(const Vec3T< T2 > ©) | agx::Vec3T< Real > | explicit |
| Vec3T() | agx::Vec3T< Real > | |
| Vec3T(Real r) | agx::Vec3T< Real > | explicit |
| Vec3T(Real x, Real y, Real z) | agx::Vec3T< Real > | |
| Vec3T(const Real v[3]) | agx::Vec3T< Real > | explicit |
| Vec3T(const Vec2 &v2, Real zz) | agx::Vec3T< Real > | |
| x() | agx::Vec3T< Real > | |
| x() const | agx::Vec3T< Real > | |
| X_AXIS() | agx::Vec3T< Real > | static |
| y() | agx::Vec3T< Real > | |
| y() const | agx::Vec3T< Real > | |
| Y_AXIS() | agx::Vec3T< Real > | static |
| z() | agx::Vec3T< Real > | |
| z() const | agx::Vec3T< Real > | |
| Z_AXIS() | agx::Vec3T< Real > | static |