AGX Dynamics 2.41.3.0
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agxUtil::Spline::Point Member List

This is the complete list of members for agxUtil::Spline::Point, including all inherited members.

AXIS(size_t i)agx::Vec3T< Real >static
clamp(const Vec3T &min, const Vec3T &max)agx::Vec3T< Real >
componentMax(const Vec3T &v1, const Vec3T &v2)agx::Vec3T< Real >static
componentMin(const Vec3T &v1, const Vec3T &v2)agx::Vec3T< Real >static
cross(const Vec3T &rhs) constagx::Vec3T< Real >
DEFAULT_CURVATUREagxUtil::Spline::Pointstatic
DEFAULT_STRETCHagxUtil::Spline::Pointstatic
DEFAULT_TENSIONagxUtil::Spline::Pointstatic
distance(const Vec3T &v2) constagx::Vec3T< Real >
distance2(const Vec3T &v2) constagx::Vec3T< Real >
distance2(const Vec3T &v2) constagx::Vec3T< Real >
distance2(const Vec3T &v2) constagx::Vec3T< Real >
distance2(const Vec3T &v2) constagx::Vec3T< Real >
distance2(const Vec3T &v2) constagx::Vec3T< Real >
div(const Vec3T &lhs, const Vec3T &rhs)agx::Vec3T< Real >static
equalsZero() constagx::Vec3T< Real >
getCurvature() constagxUtil::Spline::Pointinline
getPerpendicularUnitVector() constagx::Vec3T< Real >
getPerpendicularUnitVector(const Vec3T &v2) constagx::Vec3T< Real >
getStretch() constagxUtil::Spline::Pointinline
getTension() constagxUtil::Spline::Pointinline
isFinite() constagx::Vec3T< Real >
isNaN() constagx::Vec3T< Real >
isValid() constagx::Vec3T< Real >
length() constagx::Vec3T< Real >
length2() constagx::Vec3T< Real >
m_dataagx::Vec3T< Real >protected
maxComponent() constagx::Vec3T< Real >
maxElement() constagx::Vec3T< Real >
minComponent() constagx::Vec3T< Real >
minElement() constagx::Vec3T< Real >
mul(const Vec3T &lhs, const Vec3T &rhs)agx::Vec3T< Real >static
normal() constagx::Vec3T< Real >
normalize()agx::Vec3T< Real >
operator!=(const Vec3T &v) constagx::Vec3T< Real >
operator*(const Vec3T &rhs) constagx::Vec3T< Real >
operator*(Real rhs) constagx::Vec3T< Real >
operator*=(Real rhs)agx::Vec3T< Real >
operator+(const Vec3T &rhs) constagx::Vec3T< Real >
operator+(const Real &rhs) constagx::Vec3T< Real >
operator+=(const Vec3T &rhs)agx::Vec3T< Real >
operator+=(const Real &rhs)agx::Vec3T< Real >
operator-(const Vec3T &rhs) constagx::Vec3T< Real >
operator-(const Real &rhs) constagx::Vec3T< Real >
operator-() constagx::Vec3T< Real >
operator-=(const Vec3T &rhs)agx::Vec3T< Real >
operator-=(const Real &rhs)agx::Vec3T< Real >
operator/(Real rhs) constagx::Vec3T< Real >
operator/=(Real rhs)agx::Vec3T< Real >
operator==(const Vec3T &v) constagx::Vec3T< Real >
operator[](size_t i)agx::Vec3T< Real >
operator[](size_t i) constagx::Vec3T< Real >
operator^(const Vec3T &rhs) constagx::Vec3T< Real >
Point(const agx::Vec3 &p=agx::Vec3(), agx::Real t=DEFAULT_TENSION, agx::Real stretch=DEFAULT_STRETCH, agx::Real curvature=DEFAULT_CURVATURE)agxUtil::Spline::Pointinline
ptr()agx::Vec3T< Real >
ptr() constagx::Vec3T< Real >
random(Real min=Real(0), Real max=Real(1))agx::Vec3T< Real >static
random(const Vec3T< Real > &min, const Vec3T< Real > &max)agx::Vec3T< Real >static
set(Real x, Real y, Real z)agx::Vec3T< Real >
set(Real value)agx::Vec3T< Real >
set(const Vec3T &rhs)agx::Vec3T< Real >
setLength(Real newLength)agx::Vec3T< Real >
setTension(agx::Real tension)agxUtil::Spline::Pointinline
store3(Real *storage) constagx::Vec3T< Real >
Type typedefagx::Vec3T< Real >
Vec3T(const Vec3T &copy)=defaultagx::Vec3T< Real >
Vec3T(const Vec3T &copy, Real length)agx::Vec3T< Real >
Vec3T(const Vec3T &copy, Real value, size_t i)agx::Vec3T< Real >
Vec3T(const Vec3T< T2 > &copy)agx::Vec3T< Real >explicit
Vec3T()agx::Vec3T< Real >
Vec3T(Real r)agx::Vec3T< Real >explicit
Vec3T(Real x, Real y, Real z)agx::Vec3T< Real >
Vec3T(const Real v[3])agx::Vec3T< Real >explicit
Vec3T(const Vec2 &v2, Real zz)agx::Vec3T< Real >
x()agx::Vec3T< Real >
x() constagx::Vec3T< Real >
X_AXIS()agx::Vec3T< Real >static
y()agx::Vec3T< Real >
y() constagx::Vec3T< Real >
Y_AXIS()agx::Vec3T< Real >static
z()agx::Vec3T< Real >
z() constagx::Vec3T< Real >
Z_AXIS()agx::Vec3T< Real >static