|
AGX Dynamics 2.41.2.0
|
#include <Spline.h>
Inheritance diagram for agxUtil::Spline::Tangent:Public Member Functions | |
| Tangent () | |
| Tangent (const agx::Vec3 &v) | |
Public Member Functions inherited from agx::Vec3T< Real > | |
| Vec3T () | |
| Default constructor. | |
| Vec3T (const Real v[3]) | |
| Vec3T (const Vec2 &v2, Real zz) | |
| Vec3T (const Vec3T ©)=default | |
| Copy constructor. | |
| Vec3T (const Vec3T ©, Real length) | |
| Vec3T (const Vec3T ©, Real value, size_t i) | |
| Vec3T (const Vec3T< T2 > ©) | |
| Copy constructor for other types. | |
| Vec3T (Real r) | |
| Vec3T (Real x, Real y, Real z) | |
| void | clamp (const Vec3T &min, const Vec3T &max) |
| Clamp a vector between a lower and upper bound (per component). | |
| const Vec3T | cross (const Vec3T &rhs) const |
| Cross product method. | |
| Real | distance (const Vec3T &v2) const |
| Distance to another vector. | |
| Real | distance2 (const Vec3T &v2) const |
| Squared distance to another vector. | |
| Real | distance2 (const Vec3T &v2) const |
| Real | distance2 (const Vec3T &v2) const |
| Real | distance2 (const Vec3T &v2) const |
| Real | distance2 (const Vec3T &v2) const |
| bool | equalsZero () const |
| Vec3T | getPerpendicularUnitVector () const |
| Vec3T | getPerpendicularUnitVector (const Vec3T &v2) const |
| Return a unit vector perpendicular to this and another vector. | |
| bool | isFinite () const |
| bool | isNaN () const |
| bool | isValid () const |
| Real | length () const |
| Length of the vector = sqrt( vec . | |
| Real | length2 () const |
| Length squared of the vector = vec . | |
| Real | maxComponent () const |
| size_t | maxElement () const |
| Real | minComponent () const |
| size_t | minElement () const |
| Vec3T | normal () const |
| Real | normalize () |
| Normalize the vector so that it has length unity. | |
| bool | operator!= (const Vec3T &v) const |
| In-equality test. | |
| Real | operator* (const Vec3T &rhs) const |
| Dot product. | |
| const Vec3T | operator* (Real rhs) const |
| Multiply by scalar. | |
| Vec3T & | operator*= (Real rhs) |
| Unary multiply by scalar. | |
| const Vec3T | operator+ (const Real &rhs) const |
| Binary vector add. | |
| const Vec3T | operator+ (const Vec3T &rhs) const |
| Binary vector add. | |
| Vec3T & | operator+= (const Real &rhs) |
| Unary vector add. | |
| Vec3T & | operator+= (const Vec3T &rhs) |
| Unary vector add. | |
| const Vec3T | operator- () const |
| Negation operator. | |
| const Vec3T | operator- (const Real &rhs) const |
| Binary vector subtract. | |
| const Vec3T | operator- (const Vec3T &rhs) const |
| Binary vector subtract. | |
| Vec3T & | operator-= (const Real &rhs) |
| Unary vector subtract. | |
| Vec3T & | operator-= (const Vec3T &rhs) |
| Unary vector subtract. | |
| const Vec3T | operator/ (Real rhs) const |
| Divide by scalar. | |
| Vec3T & | operator/= (Real rhs) |
| Unary divide by scalar. | |
| bool | operator== (const Vec3T &v) const |
| Equality test. | |
| Real & | operator[] (size_t i) |
| const Real & | operator[] (size_t i) const |
| const Vec3T | operator^ (const Vec3T &rhs) const |
| Cross product operator. | |
| Real * | ptr () |
| const Real * | ptr () const |
| void | set (const Vec3T &rhs) |
| void | set (Real value) |
| void | set (Real x, Real y, Real z) |
| Real | setLength (Real newLength) |
| Scale the vector so that is has the specified length. | |
| void | store3 (Real *storage) const |
| Store the tree components to the given memory area. | |
| Real & | x () |
| Real | x () const |
| Real & | y () |
| Real | y () const |
| Real & | z () |
| Real | z () const |
Additional Inherited Members | |
Public Types inherited from agx::Vec3T< Real > | |
| typedef Real | Type |
Static Public Member Functions inherited from agx::Vec3T< Real > | |
| static Vec3T | AXIS (size_t i) |
| static Vec3T | componentMax (const Vec3T &v1, const Vec3T &v2) |
| Creates a new vector where each component is the maximum of this and the other vector. | |
| static Vec3T | componentMin (const Vec3T &v1, const Vec3T &v2) |
| Creates a new vector where each component is the minimum of this and the other vector. | |
| static Vec3T | div (const Vec3T &lhs, const Vec3T &rhs) |
| Element-wise-division. | |
| static Vec3T | mul (const Vec3T &lhs, const Vec3T &rhs) |
| Element-wise-multiplication. | |
| static Vec3T | random (const Vec3T< Real > &min, const Vec3T< Real > &max) |
| static Vec3T | random (Real min=Real(0), Real max=Real(1)) |
| static Vec3T | X_AXIS () |
| static Vec3T | Y_AXIS () |
| static Vec3T | Z_AXIS () |
Protected Attributes inherited from agx::Vec3T< Real > | |
| Real | m_data [4] |
|
inline |