AGX Dynamics 2.42.2.1
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agx::StrongInteraction Class Referenceabstract

Base class for a strong interaction concept where there interaction is defined in the mass matrix part of the system matrix. More...

#include <StrongInteraction.h>

+ Inheritance diagram for agx::StrongInteraction:

Classes

struct  MatrixData
 

Public Member Functions

virtual void addNlCallbacks (agx::SparseRangeReal &sparseRangeReal) const
 Interface for non-linear callback from solver.
 
virtual void addNotification () override
 Called when added to a simulation.
 
 AGXSTREAM_DECLARE_ABSTRACT_SERIALIZABLE (agx::StrongInteraction)
 
agx::Bool getEnable () const
 
virtual agx::RigidBodygetRigidBody1 () const =0
 
virtual agx::RigidBodygetRigidBody2 () const =0
 
agx::Bool getValid () const
 
virtual void postSystemCallback (agx::DynamicsSystem *dynamicsSystem) override
 Called after the solver is done.
 
virtual void prepare ()
 Prepares for solve.
 
virtual void preSystemCallback (agx::DynamicsSystem *dynamicsSystem) override
 Called before solver executes.
 
virtual void removeNotification () override
 Called when removed from a simulation.
 
virtual void render (agxRender::RenderManager *mgr, float scale)
 Render the interaction.
 
void setEnable (agx::Bool enable)
 Enable or disable this interaction.
 
virtual void writeMatrixData (agx::StrongInteraction::MatrixData rb1DiagonalBlock, agx::StrongInteraction::MatrixData rb2DiagonalBlock, agx::StrongInteraction::MatrixData offDiagonalBlock)=0
 Write data for dynamic bodies.
 
virtual void writeRhs (agx::Physics::RigidBodyPtr rb1, agx::Real *rb1Rhs, agx::Physics::RigidBodyPtr rb2, agx::Real *rb2Rhs, agx::Bool isRestingSolve)=0
 Write data to the right hand side, for dynamic bodies.
 
- Public Member Functions inherited from agx::Interaction
 Interaction ()
 Default constructor.
 
 AGXSTREAM_DECLARE_SERIALIZABLE_BASE (agx::Interaction)
 
const agx::NamegetName () const
 
agx::PropertyContainergetPropertyContainer ()
 
const agx::PropertyContainergetPropertyContainer () const
 
agxSDK::SimulationProxygetSimulationProxy () const
 
agx::Bool hasPropertyContainer () const
 
virtual void postSystemCallback (agx::DynamicsSystem *)
 Called after all post step events, after solve.
 
virtual void preSystemCallback (agx::DynamicsSystem *)
 Called after all pre step events, before solve.
 
void setName (const agx::Name &name)
 Name this interaction.
 
void setPropertyContainer (agx::PropertyContainer *propertyContainer)
 Assign a new property container.
 
virtual void updateForce (agx::DynamicsSystem *dynamicsSystem)
 This virtual method is implemented so that it computes the interaction forces on all the physical bodies implicated.
 
- Public Member Functions inherited from agx::Referenced
 Referenced ()
 Default constructor.
 
 Referenced (const Referenced &)
 
template<typename T >
T * as ()
 Subclass casting.
 
template<typename T >
const T * as () const
 
template<typename T >
T * asSafe ()
 Safe subclass casting, return nullptr if template type does not match.
 
template<typename T >
const T * asSafe () const
 
int getReferenceCount () const
 
template<typename T >
bool is () const
 Subclass test.
 
Referencedoperator= (const Referenced &)
 Assignment operator. Will increment the number of references to the referenced object.
 
void reference (void *ptr=nullptr) const
 Explicitly increment the reference count by one, indicating that this object has another pointer which is referencing it.
 
void unreference (void *ptr=nullptr) const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
void unreference_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is referencing it.
 
- Public Member Functions inherited from agxStream::Serializable
virtual ~Serializable ()
 Destructor for normal C++ use but hidden from SWIG bindings.
 
virtual const char * getClassName () const
 
bool getEnableSerialization () const
 
bool getEnableUuidGeneration ()
 
agx::UInt32 getIndex () const
 This index is given at creation of this object.
 
virtual StorageAgent * getStorageAgent () const =0
 
agx::Uuid getUuid () const
 
bool isFinished () const
 
void setEnableSerialization (bool flag)
 Set to false to disable serialization of this object.
 
void setFinished ()
 Tells this class that it is restored correctly and should not be deleted during destruction of an Archive.
 
void setUuid (const agx::Uuid &uuid)
 Explicitly set a Uuid on a serializable object.
 

Protected Member Functions

 StrongInteraction ()
 Construct given one or two rigid bodies.
 
virtual ~StrongInteraction ()
 Reference counted object, protected destructor.
 
virtual void restore (agxStream::InputArchive &in) override
 Restore local content.
 
void setValid (agx::Bool valid)
 Valid if enable and configuration is ok for solver.
 
virtual void store (agxStream::OutputArchive &out) const override
 Store local content.
 
- Protected Member Functions inherited from agx::Interaction
virtual ~Interaction ()
 Reference counted object, protected destructor.
 
virtual void addNotification ()
 Called when added to a simulation.
 
virtual void removeNotification ()
 Called when removed from a simulation.
 
virtual void setSimulation (agxSDK::Simulation *simulation)
 Assign simulation.
 
- Protected Member Functions inherited from agx::Referenced
virtual ~Referenced ()
 Destructor.
 
void allocateObserverVector () const
 
void deleteUsingDeleteHandler () const
 
- Protected Member Functions inherited from agxStream::Serializable
 Serializable ()
 Default constructor.
 
 Serializable (const Serializable &other)
 Copy constructor.
 
void generateUuid ()
 

Additional Inherited Members

- Static Public Member Functions inherited from agx::Interaction
static agxStream::Serializablecreate (agxStream::InputArchive &)
 
- Static Public Member Functions inherited from agx::Referenced
template<typename T >
static bool ValidateCast (const Referenced *object)
 
- Static Public Member Functions inherited from agxStream::Serializable
static void setEnableUuidGeneration (bool flag)
 Specify if there should be UUID:s generated for each new Serializable object. By default it is enabled.
 
- Static Protected Member Functions inherited from agx::Referenced
static DeleteHandlergetDeleteHandler ()
 
static void setDeleteHandler (DeleteHandler *handler)
 Internal: Set a DeleteHandler to which deletion of all referenced counted objects will be delegated to.
 
- Protected Attributes inherited from agx::Referenced
Mutex m_mutex
 
ObserverContainer m_observers
 
AtomicValue m_refCount
 

Detailed Description

Base class for a strong interaction concept where there interaction is defined in the mass matrix part of the system matrix.

Definition at line 42 of file StrongInteraction.h.

Constructor & Destructor Documentation

◆ StrongInteraction()

agx::StrongInteraction::StrongInteraction ( )
protected

Construct given one or two rigid bodies.

◆ ~StrongInteraction()

virtual agx::StrongInteraction::~StrongInteraction ( )
protectedvirtual

Reference counted object, protected destructor.

Member Function Documentation

◆ addNlCallbacks()

virtual void agx::StrongInteraction::addNlCallbacks ( agx::SparseRangeReal sparseRangeReal) const
virtual

Interface for non-linear callback from solver.

◆ addNotification()

virtual void agx::StrongInteraction::addNotification ( )
overridevirtual

Called when added to a simulation.

Reimplemented from agx::Interaction.

◆ AGXSTREAM_DECLARE_ABSTRACT_SERIALIZABLE()

agx::StrongInteraction::AGXSTREAM_DECLARE_ABSTRACT_SERIALIZABLE ( agx::StrongInteraction  )

◆ getEnable()

agx::Bool agx::StrongInteraction::getEnable ( ) const
Returns
true when this interaction is enabled

◆ getRigidBody1()

virtual agx::RigidBody * agx::StrongInteraction::getRigidBody1 ( ) const
pure virtual

◆ getRigidBody2()

virtual agx::RigidBody * agx::StrongInteraction::getRigidBody2 ( ) const
pure virtual

◆ getValid()

agx::Bool agx::StrongInteraction::getValid ( ) const
Returns
true if this interaction is enabled and valid

◆ postSystemCallback()

virtual void agx::StrongInteraction::postSystemCallback ( agx::DynamicsSystem dynamicsSystem)
overridevirtual

Called after the solver is done.

Reimplemented from agx::Interaction.

◆ prepare()

virtual void agx::StrongInteraction::prepare ( )
virtual

◆ preSystemCallback()

virtual void agx::StrongInteraction::preSystemCallback ( agx::DynamicsSystem dynamicsSystem)
overridevirtual

Called before solver executes.

Reimplemented from agx::Interaction.

◆ removeNotification()

virtual void agx::StrongInteraction::removeNotification ( )
overridevirtual

Called when removed from a simulation.

Reimplemented from agx::Interaction.

◆ render()

virtual void agx::StrongInteraction::render ( agxRender::RenderManager mgr,
float  scale 
)
virtual

Render the interaction.

Reimplemented in agx::StrongInteractionConstraint.

◆ restore()

virtual void agx::StrongInteraction::restore ( agxStream::InputArchive in)
overrideprotectedvirtual

Restore local content.

◆ setEnable()

void agx::StrongInteraction::setEnable ( agx::Bool  enable)

Enable or disable this interaction.

Parameters
enable- true to enable, false to disable

◆ setValid()

void agx::StrongInteraction::setValid ( agx::Bool  valid)
protected

Valid if enable and configuration is ok for solver.

Parameters
valid- true if valid, otherwise false

◆ store()

virtual void agx::StrongInteraction::store ( agxStream::OutputArchive out) const
overrideprotectedvirtual

Store local content.

◆ writeMatrixData()

virtual void agx::StrongInteraction::writeMatrixData ( agx::StrongInteraction::MatrixData  rb1DiagonalBlock,
agx::StrongInteraction::MatrixData  rb2DiagonalBlock,
agx::StrongInteraction::MatrixData  offDiagonalBlock 
)
pure virtual

◆ writeRhs()

virtual void agx::StrongInteraction::writeRhs ( agx::Physics::RigidBodyPtr  rb1,
agx::Real rb1Rhs,
agx::Physics::RigidBodyPtr  rb2,
agx::Real rb2Rhs,
agx::Bool  isRestingSolve 
)
pure virtual

Write data to the right hand side, for dynamic bodies.

Parameters
rb1- first rigid body
rb1Rhs- right hand side buffer (size 6)
rb2- second rigid body (invalid if single interaction)
isRestingSolve- true and current velocity buffers should be used, false and temporary velocity storage (acceleration buffer) should be used.

Implemented in agx::AddedMassInteraction, agx::StrongInteractionConstraint, and agx::VirtualConstraintInertia.


The documentation for this class was generated from the following file: