|
| | StrongInteractionConstraint (agx::Constraint *constraint) |
| | Construct given constraint.
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| |
| | AGXSTREAM_DECLARE_SERIALIZABLE_BASE (agx::StrongInteractionConstraint) |
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| virtual agx::RigidBody * | getRigidBody1 () const override |
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| virtual agx::RigidBody * | getRigidBody2 () const override |
| |
| virtual void | addNlCallbacks (agx::SparseRangeReal &sparseRangeReal) const |
| | Interface for non-linear callback from solver.
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| virtual void | addNotification () override |
| | Called when added to a simulation.
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| |
| | AGXSTREAM_DECLARE_ABSTRACT_SERIALIZABLE (agx::StrongInteraction) |
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| agx::Bool | getEnable () const |
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| virtual agx::RigidBody * | getRigidBody1 () const =0 |
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| virtual agx::RigidBody * | getRigidBody2 () const =0 |
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| agx::Bool | getValid () const |
| |
| virtual void | postSystemCallback (agx::DynamicsSystem *dynamicsSystem) override |
| | Called after the solver is done.
|
| |
| virtual void | prepare () |
| | Prepares for solve.
|
| |
| virtual void | preSystemCallback (agx::DynamicsSystem *dynamicsSystem) override |
| | Called before solver executes.
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| |
| virtual void | removeNotification () override |
| | Called when removed from a simulation.
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| |
| virtual void | render (agxRender::RenderManager *mgr, float scale) |
| | Render the interaction.
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| |
| void | setEnable (agx::Bool enable) |
| | Enable or disable this interaction.
|
| |
| virtual void | writeMatrixData (agx::StrongInteraction::MatrixData rb1DiagonalBlock, agx::StrongInteraction::MatrixData rb2DiagonalBlock, agx::StrongInteraction::MatrixData offDiagonalBlock)=0 |
| | Write data for dynamic bodies.
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| |
| virtual void | writeRhs (agx::Physics::RigidBodyPtr rb1, agx::Real *rb1Rhs, agx::Physics::RigidBodyPtr rb2, agx::Real *rb2Rhs, agx::Bool isRestingSolve)=0 |
| | Write data to the right hand side, for dynamic bodies.
|
| |
| | Interaction () |
| | Default constructor.
|
| |
| | AGXSTREAM_DECLARE_SERIALIZABLE_BASE (agx::Interaction) |
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| const agx::Name & | getName () const |
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| agx::PropertyContainer * | getPropertyContainer () |
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| const agx::PropertyContainer * | getPropertyContainer () const |
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| agxSDK::SimulationProxy * | getSimulationProxy () const |
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| agx::Bool | hasPropertyContainer () const |
| |
| virtual void | postSystemCallback (agx::DynamicsSystem *) |
| | Called after all post step events, after solve.
|
| |
| virtual void | preSystemCallback (agx::DynamicsSystem *) |
| | Called after all pre step events, before solve.
|
| |
| void | setName (const agx::Name &name) |
| | Name this interaction.
|
| |
| void | setPropertyContainer (agx::PropertyContainer *propertyContainer) |
| | Assign a new property container.
|
| |
| virtual void | updateForce (agx::DynamicsSystem *dynamicsSystem) |
| | This virtual method is implemented so that it computes the interaction forces on all the physical bodies implicated.
|
| |
| | Referenced () |
| | Default constructor.
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| |
| | Referenced (const Referenced &) |
| |
| template<typename T > |
| T * | as () |
| | Subclass casting.
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| |
| template<typename T > |
| const T * | as () const |
| |
| template<typename T > |
| T * | asSafe () |
| | Safe subclass casting, return nullptr if template type does not match.
|
| |
| template<typename T > |
| const T * | asSafe () const |
| |
| int | getReferenceCount () const |
| |
| template<typename T > |
| bool | is () const |
| | Subclass test.
|
| |
| Referenced & | operator= (const Referenced &) |
| | Assignment operator. Will increment the number of references to the referenced object.
|
| |
| void | reference (void *ptr=nullptr) const |
| | Explicitly increment the reference count by one, indicating that this object has another pointer which is referencing it.
|
| |
| void | unreference (void *ptr=nullptr) const |
| | Decrement the reference count by one, indicating that a pointer to this object is referencing it.
|
| |
| void | unreference_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is referencing it.
|
| |
| virtual | ~Serializable () |
| | Destructor for normal C++ use but hidden from SWIG bindings.
|
| |
| virtual const char * | getClassName () const |
| |
| bool | getEnableSerialization () const |
| |
| bool | getEnableUuidGeneration () |
| |
| agx::UInt32 | getIndex () const |
| | This index is given at creation of this object.
|
| |
| virtual StorageAgent * | getStorageAgent () const =0 |
| |
| agx::Uuid | getUuid () const |
| |
| bool | isFinished () const |
| |
| void | setEnableSerialization (bool flag) |
| | Set to false to disable serialization of this object.
|
| |
| void | setFinished () |
| | Tells this class that it is restored correctly and should not be deleted during destruction of an Archive.
|
| |
| void | setUuid (const agx::Uuid &uuid) |
| | Explicitly set a Uuid on a serializable object.
|
| |
|
| | StrongInteractionConstraint () |
| | Default constructor used by serialization.
|
| |
| virtual | ~StrongInteractionConstraint () |
| | Reference counted object, protected destructor.
|
| |
| virtual void | prepare () override |
| | Prepares for solve.
|
| |
| virtual void | render (agxRender::RenderManager *mgr, float scale) override |
| | Render the interaction.
|
| |
| virtual void | writeMatrixData (agx::StrongInteraction::MatrixData rb1DiagonalBlock, agx::StrongInteraction::MatrixData rb2DiagonalBlock, agx::StrongInteraction::MatrixData offDiagonalBlock) override |
| | Write data for dynamic bodies.
|
| |
| virtual void | writeRhs (agx::Physics::RigidBodyPtr rb1, agx::Real *rb1Rhs, agx::Physics::RigidBodyPtr rb2, agx::Real *rb2Rhs, agx::Bool isRestingSolve) override |
| | Write data to the right hand side, for dynamic bodies.
|
| |
| | StrongInteraction () |
| | Construct given one or two rigid bodies.
|
| |
| virtual | ~StrongInteraction () |
| | Reference counted object, protected destructor.
|
| |
| virtual void | restore (agxStream::InputArchive &in) override |
| | Restore local content.
|
| |
| void | setValid (agx::Bool valid) |
| | Valid if enable and configuration is ok for solver.
|
| |
| virtual void | store (agxStream::OutputArchive &out) const override |
| | Store local content.
|
| |
| virtual | ~Interaction () |
| | Reference counted object, protected destructor.
|
| |
| virtual void | addNotification () |
| | Called when added to a simulation.
|
| |
| virtual void | removeNotification () |
| | Called when removed from a simulation.
|
| |
| virtual void | setSimulation (agxSDK::Simulation *simulation) |
| | Assign simulation.
|
| |
| virtual | ~Referenced () |
| | Destructor.
|
| |
| void | allocateObserverVector () const |
| |
| void | deleteUsingDeleteHandler () const |
| |
| | Serializable () |
| | Default constructor.
|
| |
| | Serializable (const Serializable &other) |
| | Copy constructor.
|
| |
| void | generateUuid () |
| |
EXPERIMENTAL.
Definition at line 31 of file StrongInteractionConstraint.h.