AGX Dynamics 2.42.1.1
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agxOSG::ShaderGeometry::RenderOrder Struct Reference

This will determine the render order of the shaders, e.g., render faces before edges. More...

#include <ShaderGeometry.h>

Public Types

enum  Preset : agx::UInt16 { EARLY = 1 << 4 , MIDDLE = 1 << 8 , LATE = 1 << 12 }
 

Detailed Description

This will determine the render order of the shaders, e.g., render faces before edges.

Definition at line 187 of file ShaderGeometry.h.

Member Enumeration Documentation

◆ Preset

Enumerator
EARLY 
MIDDLE 
LATE 

Definition at line 189 of file ShaderGeometry.h.


The documentation for this struct was generated from the following file: