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AGX Dynamics 2.42.1.1
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This will determine the render order of the shaders, e.g., render faces before edges. More...
#include <ShaderGeometry.h>
Public Types | |
| enum | Preset : agx::UInt16 { EARLY = 1 << 4 , MIDDLE = 1 << 8 , LATE = 1 << 12 } |
This will determine the render order of the shaders, e.g., render faces before edges.
Definition at line 187 of file ShaderGeometry.h.
| Enumerator | |
|---|---|
| EARLY | |
| MIDDLE | |
| LATE | |
Definition at line 189 of file ShaderGeometry.h.