#include <TerrainVoxelRenderer.h>
Definition at line 311 of file TerrainVoxelRenderer.h.
◆ ContextData()
| agxOSG::TerrainVoxelRenderer::ContextData::ContextData |
( |
| ) |
|
◆ ~ContextData()
| agxOSG::TerrainVoxelRenderer::ContextData::~ContextData |
( |
| ) |
|
◆ isValid()
| agx::Bool agxOSG::TerrainVoxelRenderer::ContextData::isValid |
( |
| ) |
const |
◆ colorArray
| osg::ref_ptr<osg::Vec4Array> agxOSG::TerrainVoxelRenderer::ContextData::colorArray |
◆ colorRange
| osg::ref_ptr<osgSim::ColorRange> agxOSG::TerrainVoxelRenderer::ContextData::colorRange |
◆ geode
| osg::ref_ptr<osg::Geode> agxOSG::TerrainVoxelRenderer::ContextData::geode |
◆ geometry
| osg::ref_ptr<osg::Geometry> agxOSG::TerrainVoxelRenderer::ContextData::geometry |
◆ node
◆ parent
| osg::observer_ptr<osg::Group> agxOSG::TerrainVoxelRenderer::ContextData::parent |
◆ stateSet
| osg::StateSet* agxOSG::TerrainVoxelRenderer::ContextData::stateSet |
The documentation for this struct was generated from the following file: