#include <ParticleDistribution.h>
Wrapper class for a ParticleModel used in the ParticleDistribution.
Each model contains radius and material data used for creating a particle.
- Note
- - new particles are created via the GranularBodySystem class.
◆ getMaterial()
| std::shared_ptr< Material > MOMENTUM_NAMESPACE::ParticleModel::getMaterial |
( |
| ) |
const |
- Returns
- the material used in the particle model.
◆ getRadius()
| double MOMENTUM_NAMESPACE::ParticleModel::getRadius |
( |
| ) |
const |
- Returns
- the radius of the particle model.
◆ Simulation