|
AGX Dynamics 2.42.1.1
|
#include <agxOSG/export.h>#include <agx/PushDisableWarnings.h>#include <osg/MatrixTransform>#include <osg/Geode>#include <agx/Vector.h>#include <osg/TextureCubeMap>#include <agx/PopDisableWarnings.h>Go to the source code of this file.
Classes | |
| class | agxOSG::SkyBox |
| Creates a skybox. More... | |
Namespaces | |
| namespace | agxOSG |
| The agxOSG namespace provides functionality for visualizing AGX simulations with OpenSceneGraph. | |
Functions | |
| AGXOSG_EXPORT osg::Geode * | agxOSG::createSkySphere (const std::string &name, agx::Vector< osg::ref_ptr< osg::Image > > &images, float radius, float offset=0) |
| Create a Sphere with a specified name that will project a cubemap spherically (not as 6 faces) using a shader. | |
| AGXOSG_EXPORT osg::TextureCubeMap * | agxOSG::createTextureCubeMap (agx::Vector< osg::ref_ptr< osg::Image > > &images) |
| Create a TextureCubeMap from 6 images with a 90x90 fov. | |
| AGXOSG_EXPORT osg::TextureCubeMap * | agxOSG::createTextureCubeMap (const std::string &imagename, const std::string &filetype) |
| Creates an returns a CubeMap based on the images. | |