Scientific publications

Hybrid, multi-resolution wires with massless frictional contacts

Examining the smooth and nonsmooth discrete element approaches to granular matter

Outlet design optimization based on large-scale nonsmooth DEM simulation

Constraint based particle fluids on GPGPU

Regularized multibody dynamics with dry frictional contact

Constraint Fluids

Ghosts and machines

Interactive Simulation of Elastic Deformable Materials

A regularized time stepper for multibody system

Regularized, stabilized, variational methods for multibodies

A parallel block iterative method for interactive contacting rigid multibody simulations on multicore PCs

Visual Simulation of Machine Concepts for Forest Biomass

Colosseum3D – Authoring framework for Virtual Environments

Massless cable for Real-time Simulation

Rigid Body Cable for Virtual Environments

Ice fracture model for real-time ship simulator

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